When comparing The Gallery - Episode 1: Call of the Starseed vs Audioshield, the Slant community recommends The Gallery - Episode 1: Call of the Starseed for most people. In the question“What are the best HTC Vive games?” The Gallery - Episode 1: Call of the Starseed is ranked 14th while Audioshield is ranked 30th. The most important reason people chose The Gallery - Episode 1: Call of the Starseed is:
More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.
Specs
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Pros
Pro Gameplay has wide appeal
More a walking simulator with puzzle aspects, this is a highly narrative focused game, meaning it should be accessible to many different types of potential players as there is no combat or worry about having to make split second reactions through the games controls.
Pro Great graphics
One of the better looking games out for the Vive in its infancy, the visuals are fantastic giving a real sense of being in the environments. For those looking for a very good visual experience on the Vive, this would definitely be a game to consider.
Pro Puzzles feel natural and not overly complex
Many adventure puzzle games see obtuse clues and hidden items that require back tracking, making for an exhausting experience having to constantly research areas. The Gallery does not have this issue at all as each puzzle and items that need found feel natural and intuitive in the same way searching for something in real life does. There is never a moment where the player will have to continually research or apply objects in order to guess how to solve something, all conclusions come with ease (though not that the game is too easy, more that puzzle solving is just intuitive).
Pro Intuitive and reactive controls
The games controls work quite well and are very responsive. For instance when slowly pressing down the rigger button, the players hand in the game will start closing their fingers. Once the button is depressed all the way the player will now be showing a fist in game. This is all pressure sensitive and natural feeling.
Pro Ability to use your own music
You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Pro Users will work up a sweat
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and hands up for extended periods of time can be quite exhausting, usually pretty quickly. Being that you will be constantly swinging your arms while keeping them up, this adds to the exertion you will experience. While it may not be the point of the game, it will allow for quite a workout.
Pro Works with Soundcloud
On top of being able to use your own local music there is built in support for Soundcloud, which makes for an easy built in way to select tracks online.
Pro Detailed leaderboards
Each and every song played in the game by its users will have a leaderboard listing for that song. Even if no one else ever uses that song. This makes for an insurmountable amount of tracks to play and compete in, making for an endless experience for those interested in competing on the leaderboards.
Cons
Con Poor movement mechanics
While this game doe use a teleport mechanics (as many other Vive games do, where you point to where you want to teleport to in a level), the actual mechanics provided in this game are lacking. It feels imprecise and can make for a frustrating time moving around.
Con Picking up objects can be difficult
At points in the game there are objects that need picked up off of the floor, players can run into an issue here when the floor in the game is lower than the users actual floor, making the objects out of reach. basically this seems to be a bug and not a calibration issue which will need addressed but currently is not.
Con First epsiode is short
An episodic game that will be much longer when all episodes are out, but is short for what is on offer within the first episode. Lasting at about 2 hours of play for $30.00, this may be a bit pricey for some.
Con Music and orbs only have a slight connection
The game has a hard time actually detecting relevant rhythms in most songs. So you cannot hits orbs in synchrony with the base of a song, which detracts from being considered any type of rhythm based gameplay.
Con Unclear menu system
Things such as song difficulty or types of shields are not explained in the menus, leaving the player guessing as to what they do. This makes for an experience where you just need to learn as you play to eventually figure it out.