When comparing Job Simulator vs Elite: Dangerous, the Slant community recommends Elite: Dangerous for most people. In the question“What are the best HTC Vive games?” Elite: Dangerous is ranked 1st while Job Simulator is ranked 20th. The most important reason people chose Elite: Dangerous is:
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Great for demos for beginners
Amazing for people using the Vive for the first time.
Pro Good at showing off VR capabilities
A good test to see what VR and the Vive are capable of but more than a proof of concept due to the available gameplay.
Pro Funny gameplay
Lots of humor is included in the game, making for an enjoyable experience for those that appreciate slapstick.
Pro Comes free with the Vive bundle
Comes free with the Vive bundle, which is a bundle with no additional cost, but has limited stock, so may be difficult to obtain.
Pro Plenty to do
First there are the objectives for each of the 4 jobs available, which usually in total take about two and a half hours to three hours. Once you finish that you get three modes you can add on to any of the jobs, being, bouncy mode, zero g mode, and dollhouse mode. There is also lots of things to mess around with and small things that make it great, such as being able to copy your hand or brain in the copy machine.
Pro Built with future expansion in mind
When Elite Dangerous come out, development won't stop. To build a game with the huge scope of Elite Dangerous, not all of it can be done at once, so the developers have adopted an approach of incremental improvement. Various game play elements are being designed as a foundation for later features. For example, although planetary landings aren't going to be available until a later update, the engine has been designed to be able to support going from lightyears away to meters away.
Pro Exploration at every level of detail
Full exploration of the galaxy is planned, allowing you to be able to jump from star system to star system, and fly around within a solar system from planet to planet, eventually going all the way down to a planet's surface at a 1:1 scale in a later update. Planetary landings will require a lot of details to be developed and designed, but you can still see the level of detail shift in action when flying into a planet's rings, where getting close enough show the individual asteroids within, which you can then interact with through mining, or by having a battle among them.
Pro Very realistic representation of space & star systems
Elite Dangerous uses publicly available real world star maps that we have of the Milky Way consisting of 150,000 star systems. Although in the current beta, full access to the entire galaxy is limited, in the final game, you will be able to visit any of the 400 billion stars in our galaxy on a 1:1 scale. Stars that we do know of are properly mapped in place and are of the correct type given the information we have about them. Stars we haven't collected data on are procedurally generated which allows you to explore any of the 400 billion of them.
Star systems are intelligently simulated using the "Star Forge", a generator that simulates the creation of a star system forming from its nebular cloud to determine what celestial bodies appear and what orbits they have. This feature leads to many varied and unique star systems possibly with planets that can co-orbit around each other, or with binary star systems, and infinitely more possibilities.
Pro Great Oculus Rift integration
Elite Dangerous has very good integration with the Oculus Rift thanks to its cockpit view only gameplay philosophy. All ship UIs are part of displays that appear on each side of you that appear when you turn your head, so accessing the navigation or ship menus happens seamlessly just by looking in their direction. The game also uses the direction you are looking in for targeting, so your lock on target is whatever you're head is pointing at.
By sitting in the cockpit of a ship, you are given a stationary frame of reference that helps prevent motion sickness associated with movement in game when you aren't actually moving.
Cons
Con Not much replayability
Once each mini game has been played through, there is not much incentive to continue playing. While it does service as a nice proof of concept to show off to friends, the lasting appeal of this game is basically zilch.
Con Really simple gameplay
While the game does require both Vive controllers to be used, more often than not only one will be in use. On top of this the games found within are all simple tasks, such as layering sandwich ingredients one by one or stamping resumes of employees that need fired. Basically all the games within are take object from point A to point B, which many be a bit too simple for some.
Con Really complicated to learn
Looking up faqs and trade routes from first hand users will be the norm for figuring out many aspects of Elite: Dangerous. On top of this notes will have to be taken, which is made more difficult by the fact the game does not support in game not taking. So a pad and paper is recommended to remember all of the minutia of the game.
Con Boring
It is more a simulation than a combat game.
Con Launcher issues
I bought the game on multiple stores and were never happy how the laucher and the account linking worked.
Con "Mile Wide and an Inch Deep"
The game has a serious problem with depth and requires the user to repeat the same few fun actions over and over again. The world is massive and beautiful but feels empty. The game gets stale quickly despite being visually stunning.