When comparing Ratchet and Clank (2016) vs Salt and Sanctuary, the Slant community recommends Salt and Sanctuary for most people. In the question“What are the best PS4 (PlayStation 4) games?” Salt and Sanctuary is ranked 99th while Ratchet and Clank (2016) is ranked 127th. The most important reason people chose Salt and Sanctuary is:
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Tons of humorous weapons
One things this series is known for is the amount of weapons and their humorous powers. Of course this title does no disappoint as there are many many weapons to be found to use, with each having some crazy mechanic as to what and how they shoot.
Pro Rewarding level up mechanic for weapons
Each weapon will level up as you use it, meaning the game will levels to your own play style. This is also a good system as it rewards experimentation, as each weapon levels up it gains new powers, so to see what each weapon will grow into it has to be used.
Pro Amazing graphics
The graphics are quite impressive, giving a feeling of Pixar like animation, but in a videogame. While a bold claim, the graphics are some if not the best on the PS4 to date.
Pro Unlocks are all part of the game, no DLC
There are many unlockables in the game including new costumes. Frankly it is refreshing to see a title include this with the core game instead of locking it behind a paywall.
Pro Expands on the original story
While the game is pretty much a remake, there are added elements tot he game that expand on the story and character development. Overall this is a way more fleshed out title than the original.
Pro Great mix of gameplay elements
While the game does focus on third person shooting, there is also many platforming elements along with dogfights in space, chase scenes, hoverboard racing, etc. This makes for a good mix so the player never gets too board of doing the same thing over and over again.
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For example, heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro You can make a character that fits your playstyle
Your character has a large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts moves, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Cons
Con Remake or original
Original has a better story, and overall is a more fun game, this remake swapped 60 fps for better quality, and don't even bring up the motion blur!! But still, it is really fun.
Con Narration used during gameplay
While not always a bad thing when done well (such as Bastion), a lot of the gameplay in the game is narrated in a sens of humor told through Captain Qwark. Telling the player if a certain box has ammo and such things. Not only does the humor not always match with the cut-scenes of the game and the character overall, but it becomes tiring to hear over and over again.
Con Is a remake
While the graphics are all new as well as many elements of play the game itself is a remake of the first title. So for those that have played the first game, this will be mostly a rehash with a few new things.
Con Somewhat short
The game can be beaten easily in under 10 hours, though there is a fair share of replayability thanks to all the collection aspects of the game.
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.
Con May be too niche
The setting of the game is quite morbid and the gameplay is rather difficult. This causes it to be mentally draining even during short play sessions. As a result Salt and Sanctuary won't be very appealing to players looking to relax while playing a game.