When comparing Salt and Sanctuary vs Batman: Arkham Asylum, the Slant community recommends Batman: Arkham Asylum for most people. In the question“What are the best low-spec PC games?” Batman: Arkham Asylum is ranked 65th while Salt and Sanctuary is ranked 79th. The most important reason people chose Batman: Arkham Asylum is:
Arkham Asylum is the first game to bring us freeflow brawler melee combat in its full glory. It invented the combat genre where you fight a multitude of enemies who take turns attacking you, while the player has a basic attack, a parry+counter and a combat roll. Getting multiple hits in on enemies builds up a combo streak that makes batman stronger. This streak is reset by getting hit by an enemy. Other games, like Assassin's Creed, had superficially similar combat systems, but not as optimized as this and they did not feature hit/combo streaks. Arkham Asylum's freeflow combat system is very suitable to be played with controllers.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For example, heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro You can make a character that fits your playstyle
Your character has a large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts moves, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Pro Freeflow combat pioneer
Arkham Asylum is the first game to bring us freeflow brawler melee combat in its full glory. It invented the combat genre where you fight a multitude of enemies who take turns attacking you, while the player has a basic attack, a parry+counter and a combat roll. Getting multiple hits in on enemies builds up a combo streak that makes batman stronger. This streak is reset by getting hit by an enemy. Other games, like Assassin's Creed, had superficially similar combat systems, but not as optimized as this and they did not feature hit/combo streaks. Arkham Asylum's freeflow combat system is very suitable to be played with controllers.
Pro Fun stealth & gadgets
Remaining stealthy and getting stealth takedowns is important in Arkham Asylum's gameplay. Arkham Asylum gives the player a relatively large number of different gadgets to use for different combat purposes, such as ranged takedowns, cutting ropes, diverting enemies' attention, blasting through doors, traversing longer distances and hacking.
Cons
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.
Con May be too niche
The setting of the game is quite morbid and the gameplay is rather difficult. This causes it to be mentally draining even during short play sessions. As a result Salt and Sanctuary won't be very appealing to players looking to relax while playing a game.
Con Dark atmosphere
You won't realize how many shades of black exist until you've played an Arkham game. It's always dark outside, so to people who like daylight and colors in their games, this might get a bit dull after a while.