When comparing DiRT Rally vs GRID Autosport, the Slant community recommends GRID Autosport for most people. In the question“What are the best racing games with Oculus Rift support?” GRID Autosport is ranked 2nd while DiRT Rally is ranked 3rd. The most important reason people chose GRID Autosport is:
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Specs
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Pros
Pro Fills a niche of a more realistic rally simulation
The developer Codemasters has created many rally racing games but are striving to make this the most simulation based title out of all of their releases. This is very welcome as there have not been many Rally simulation games released in the past from Codemasters or any other developers.
Pro Realistic sound design
Hearing rocks ping the chassis as you race or the frame whine with rough landscapes makes for a real life racing experience that matches what it actually sounds like when racing this type of terrain.
Pro Well-balanced sim-cadey handling
Handling a car in Autosport is both streamlined and forgiving enough to make it approachable, yet complicated enough to give players a bit of a challenge. The game also avoids the issue GRID 2 had of having the same one-size-fits-all steering.
Pro Detailed damage model
In addition to traditional bumps, hits and crashes that will damage the car and make it more difficult to drive in way that depends on the damaged part, there's also wear and tear to worry about. For example, over-revving and shifting early will wear the gearbox quicker and late breaking will damage the brakes.
Pro Has a good variety of game types
Autosport has 5 game types - Touring, Endurance, Open Wheel, Tuner, and Street with additional game modes available through DLC. Each type has a different handling model and different cars.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Cons
Con Uneven graphical fidelity
Some textures are considerably higher quality than others. For example, the cockpit is really low-res, so much so that the needles don't even move, giving a feeling of an unpolished product.
Con Menus are not in VR, so you have to take off the Rift after each race
Menus are not in VR, so you have to take off the Rift after each race
Con VR support is experimental
As the support is only experimental changing certain settings in-game may crash the game.