When comparing Uncharted 4: A Thief’s End vs Salt and Sanctuary, the Slant community recommends Uncharted 4: A Thief’s End for most people. In the question“What are the best co-op games for PS4?” Uncharted 4: A Thief’s End is ranked 24th while Salt and Sanctuary is ranked 31st. The most important reason people chose Uncharted 4: A Thief’s End is:
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Specs
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Pros
Pro Excellent character development
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Pro Exciting exploration
Uncharted 4 brings you to many locations and each one is very beautiful and filled with mystery. A calming beach, a vast Savannah, a snowy mountain, ancient ruins, and lost temples among many others. It's really exhilarating to see where you'll be going next in search of treasures.
Pro Decent stealth gameplay
Uncharted 4 stealth mechanics feel very good, even though you can't lure enemies or drag their bodies. If you're patient enough you can avoid an open confrontation in most levels. This is a really refreshing change of pace in the Uncharted series, which is known for its non-stop action.
Pro Great multiplayer
The shooting feels great, the movements feel really fluid, but most importantly – the multiplayer is well-balanced. When you win, you know it's because you/your team played well. When you lose you'll understand that the enemy was better. It doesn't devolve into players constantly spamming overpowered setups or abilities, making it a fair, action-packed, and fun experience.
Pro Multiplayer plays at 60fps
The multiplayer has had the resolution dropped to 900p in order to get a smooth 60fps for competitive play. While it would be nice to have a full HD resolution, smooth gameplay is important when playing competitively.
Pro Immersive storytelling through exploration
Salt and Sanctuary doesn't tell you much in terms of story, so it's up to you to explore and figure it out. You can do it by talking to NPCs, reading item descriptions, and observing the environment. You'll piece the story together bit by bit, filling in the gaps with your imagination. This makes it feel like you're truly exploring the world of Salt and Sanctuary, finding out what interests you, without having exposition constantly thrown at you.
Pro Deep combat
While the combat may seem simple at first, it's actually quite diverse. A lot of it depends on your equipment, where the weight and reach affects how you can play.
For example, heavy armor will make you slower, but you'll be able to take more hits. This enables a safer playstyle, where you're allowed to make more mistakes. Large weapons have a better reach, but swing slower, so you'll need to have good timing to combat enemies effectively.
During combat, you'll be alternating between a light attack and a hard attack. These can charged to alter the timing and increase the damage of each swing, allowing you to perform very varied combos.
As a result the combat stays exciting for the entirety of the game.
Pro You can make a character that fits your playstyle
Your character has a large skill tree with many branching paths. It contains most abilities you see in a fantasy game, including spells, martial arts moves, and many others. This means you can make a fast mage, a bulky fighter, a mix of the two, or whatever fits your playstyle, making it a more enjoyable experience as a whole.
Pro Creed mechanic keeps subsequent playthroughs interesting
There is a feature in the game called "creeds" that allows you to ally with a faction of NPCs. You can only ally one creed at a time, giving you access to their unique perks, items, quest givers, and access to fast travel points. All of this offers just enough variety to keep subsequent playthroughs interesting.
Cons
Con troublesome driving controls
The camera would spend in different directions. It would sometime go all the way around in a circle. I felt like I had to stop and go. So I could fix the camera to where I could see where I was going.
Con Troublesome controls at times
The cover system is a bit wonky at times, causing you to take cover at the wrong places. There are also some issue with platforming, causing your character to grab the wrong ledges occasionally. While both of these don't happen too often, it can cause some frustration during hectic moments.
Con Last act feels drawn out
The last third of the game can be quite repetitive, tasking the player with the same objectives over and over again. The feeling that this was done to extend the gameplay is difficult to ignore.
Con Difficult to know where you are
There is no map in the game, making navigation quite difficult at times. Most of the locations look very similar, so you can't really use them for orientation either. Sometimes it might even feel like you're running through the same area multiple times. This can be especially confusing if you're backtracking towards a locked area. You might faintly remember it being somewhere, but you won't be exactly sure where, causing you to re-explore everything.
Con May be too niche
The setting of the game is quite morbid and the gameplay is rather difficult. This causes it to be mentally draining even during short play sessions. As a result Salt and Sanctuary won't be very appealing to players looking to relax while playing a game.