When comparing Uncharted 4: A Thief’s End vs DARK SOULS II: Scholar of the First Sin, the Slant community recommends Uncharted 4: A Thief’s End for most people. In the question“What are the best co-op games for PS4?” Uncharted 4: A Thief’s End is ranked 24th while DARK SOULS II: Scholar of the First Sin is ranked 41st. The most important reason people chose Uncharted 4: A Thief’s End is:
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Excellent character development
Uncharted 4 features some of the best character development in a game. The motivations, actions, and growth of your character is believable. This is achieved thanks to amazing voice acting and excellent writing. The conclusion to your character's story arc is especially satisfying.
Pro Exciting exploration
Uncharted 4 brings you to many locations and each one is very beautiful and filled with mystery. A calming beach, a vast Savannah, a snowy mountain, ancient ruins, and lost temples among many others. It's really exhilarating to see where you'll be going next in search of treasures.
Pro Decent stealth gameplay
Uncharted 4 stealth mechanics feel very good, even though you can't lure enemies or drag their bodies. If you're patient enough you can avoid an open confrontation in most levels. This is a really refreshing change of pace in the Uncharted series, which is known for its non-stop action.
Pro Great multiplayer
The shooting feels great, the movements feel really fluid, but most importantly – the multiplayer is well-balanced. When you win, you know it's because you/your team played well. When you lose you'll understand that the enemy was better. It doesn't devolve into players constantly spamming overpowered setups or abilities, making it a fair, action-packed, and fun experience.
Pro Multiplayer plays at 60fps
The multiplayer has had the resolution dropped to 900p in order to get a smooth 60fps for competitive play. While it would be nice to have a full HD resolution, smooth gameplay is important when playing competitively.
Pro Not an RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Pro New lighting system
Before the original Dark Souls II was released the developer had shown off a lighting system where areas were pitch black and a torch was necessary to see. This was eventually removed before the release. Now with the release of the DX11 version, DARK SOULS II: Scholar of the First Sin is able to actually have this lighting system working on par with what was shown of years ago pre-release.
Many areas will now be completely dark and in order to traverse them the player will need to use a torch to see and light static torches throughout the level to keep it lit. This will then allow the player to go through the level without the aid of the torch in order to battle all enemies that lay within. this overhauled lighting system creates a whole new play mechanic that will force players to tackle levels in a completely different manner than the original game.
Pro Slow and deliberate fighting with reward/risk mechanics
Each enemy encounter needs to be calculated and precisely timed, as any mistake will most likely mean death. An added level of complexity to this equation is enemies that can be ignored but will then gang up on the player once a boss is beaten. This creates a risk/reward scenario that the player needs to weigh with a lot of thought.
Pro Excellent boss battles
There are many iconic boss battles throughout the game that make for some of the most difficult moments to be played. But once finally defeating a boss the feeling of accomplishment is well worth it.
Pro Expansive fantasy settings
Dark Souls II offers a wide variety of locales to explore, all within a fantasy setting. The amount of differing locations does give a feeling of lack of cohesion though but does have the benefit of locations that are wildly different from each other, which can be refreshing at times.
Pro Branching gameplay with plenty of choices
The branching gameplay within Dark Souls II makes for not only a great way to tailor each adventure to each player keeping everyones experiences unique, but also a reprieve from many difficult points in the game. If one area has become to tough or something has the payer stuck from advancing further, an alternate path in the game can be taken to wholly different areas. This allows for a multitude of options on how to level up as well as well as many different options in finding and equipping that found gear.
Cons
Con troublesome driving controls
The camera would spend in different directions. It would sometime go all the way around in a circle. I felt like I had to stop and go. So I could fix the camera to where I could see where I was going.
Con Troublesome controls at times
The cover system is a bit wonky at times, causing you to take cover at the wrong places. There are also some issue with platforming, causing your character to grab the wrong ledges occasionally. While both of these don't happen too often, it can cause some frustration during hectic moments.
Con Last act feels drawn out
The last third of the game can be quite repetitive, tasking the player with the same objectives over and over again. The feeling that this was done to extend the gameplay is difficult to ignore.
Con Not and RPG
The entirety of the Dark Souls series are NOT RPGs!!! They are Action Arcade Shooters with swords...otherwise known as a Third-Person Shooter.
Con Difficulty that requires a lot of time and patience
To be honest, difficult is a nice way of putting it, this game can destroy ones will to live. It is not even worth counting how many times one dies, as it will be in the hundreds if not thousands. Only through patience and sure determination will many reach the ending of the game. So much time is needed in order to replay many areas and bosses over and over in order to learn the exact timing and what moves to use that not many people can spare it.
This is not a game for casual players, that is for sure.