When comparing Final Fantasy VII vs Final Fantasy XII, the Slant community recommends Final Fantasy VII for most people. In the question“What is the best Final Fantasy game to play if you could just play one?” Final Fantasy VII is ranked 1st while Final Fantasy XII is ranked 12th. The most important reason people chose Final Fantasy VII is:
Final Fantasy VII has an incredible story with a lot of thought and care put into it. Even with all the intrigue surrounding the environmentalist group named AVALANCHE fighting back against the evil Shinra Corporation who are destroying the planet, the narrative is still rooted in emotion. The characters you meet all come together for reasons that make sense, and the story affects each of them in ways that truly matter, especially the main protagonist, the mercenary Cloud Strife. The plot twists have weight in the way they challenge what's possible within the game's world, making for some truly stand-out moments. The story is one that stands the test of time and is still worth experiencing many years later.
Specs
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Pros
Pro Memorable story that holds up well over time
Final Fantasy VII has an incredible story with a lot of thought and care put into it. Even with all the intrigue surrounding the environmentalist group named AVALANCHE fighting back against the evil Shinra Corporation who are destroying the planet, the narrative is still rooted in emotion. The characters you meet all come together for reasons that make sense, and the story affects each of them in ways that truly matter, especially the main protagonist, the mercenary Cloud Strife. The plot twists have weight in the way they challenge what's possible within the game's world, making for some truly stand-out moments. The story is one that stands the test of time and is still worth experiencing many years later.
Pro Really great soundtrack
Final Fantasy VII has fantastic music. It's a beautiful collection of melodic sounds, from the simplicity of the opening prologue that plays when you boot up the game, to the more bombastic and orchestral themes that play during the iconic final boss. Each song fits the moments it plays in, adding even more humanity to a story about human greed and lusts for power leading to the near-destruction of the environment.
Pro Solid turn-based combat system with good character customization
The combat system is easy to get the hang of, even at higher levels of play with all the customization options. It starts off with the standard three characters who can attack, defend, and use magic or items one at a time. The game gradually introduces you to more systems, like how to get the most out of your magic and summon abilities to exploit enemy weaknesses. Every character starts off as a blank slate, so you can equip one person with a bunch of elemental magic and summons as your caster, another with special tools to learn monster abilities, and tons more. The system is simple, but intuitive enough for players of all skill levels to grasp.
Pro Diverse cast of characters from all walks of life
The many different characters you meet are all wonderful in their own ways. Cloud starts off aloof and uncaring, focused only on earning money from running missions with AVALANCHE, but he slowly begins to care about what the Shinra Corporation are doing to the planet. His childhood friend, Tifa, is much kinder and caring, encouraging him to change his ways and do what's right for the environment, even though she also has her own reasons for wanting him around.
Their leader is Barret, the loud-mouthed and aggressive man with a machine gun grafted on his arm, who's actually a warm-hearted father who wants to do right by his young child and protect the planet. They meet so many other personalities, like a sorrowful man who sleeps in a coffin as he mourns for his mistakes in life, and a dog-like creature from an endangered species who speaks intelligently. Everyone has such different worldviews and experiences, but they all manage to come together in ways that feel right for the story.
Pro Plenty of funny moments
There are some genuinely hilarious moments in the story. The game never takes itself too seriously, willing to be silly with comic mischief and ridiculousness for the sake of it. One of the best moments is a few hours into the story where Cloud goes on a rescue mission and has to go on a chain of quests to get prepared for the operation, finding himself in some seriously absurd situations that have become iconic over time. There are a lot of other funny scenes sprinkled throughout the game as well, keeping things entertaining to balance out some of the heavy themes that the story tackles.
Pro Tons of challenging optional content
When you're up for a challenge, there's a lot to seek out in Final Fantasy VII. Near the end of the game, before going after the final boss, that's when you can access all of the side content, like the optional superbosses and hunting for rare summons and magic spells. There are also some non-battle-related things to do that are still somewhat difficult, like earning the best prizes in the Gold Saucer, the game's theme park, and becoming the best jockeys in one of the mini-games there. You can easily spend dozens of hours just getting through these challenges and earning the best rewards to power up your characters.
Pro Huge and diverse open world to explore
The world of Ivalice is a medieval fantasy setting that has elements of magical technology beneath the surface, with several locations to explore out in the wild. The grand, magnificent Royal City of Rabanastre is sequestered between a desert, branching off to plains that alternate between dry and wet seasons. Beyond the plains are mysterious mines with traces of science experiments gone awry, leading to a magical jungle, and snowy mountains that lead up to a religious city at the peaks. Far beyond those are vast beaches and caverns that lead to the intimidating and expansive Imperial City of Arcades. This breadth of locations in the PlayStation 2 version were ahead of their time, including options to return to these places and find secret paths leading to optional bosses.
Pro Amazing amount of challenging optional content
Once you reach the later parts of the game, you'll be free to go after many different side quests like hunting powerful enemies for great rewards, and taking down stronger Espers, Final Fantasy XII's version of the series' magical deity summons. You'll be able to traverse each map in the game and find secret areas that weren't reachable during your normal playthrough of the story, allowing you to find the game's strongest weapons and magic spells along the way.
Pro Standout characters among the cast
Unlike the majority of the cast whose motivations and growth are too closely linked to the plot, Fran and Balthier have their own lives that don't revolve around the story, making them feel more authentic than the others. Balthier is a charming, witty sky pirate who always has his eye on the prize. He tags along with the rest of the cast, willing to do whatever's needed--for the right price. His devil may care attitude is a nice foil to the seriousness of the plot and many of the other characters. Fran, his fellow sky pirate, is more quiet and mysterious, speaking only when she needs to impart knowledge of yore and magic onto the other party members. Even while saying little, she has a strong, magnetic presence in the group that makes her stand out from the rest.
Pro Intuitive player-programmed combat with the gambit system
The gambit system allows you to assign pre-set conditions and commands for your characters in real-time battles, like using healing spells when a party member is at less than 50% HP, or only using physical attacks when an enemy reflects magic. As you progress through the story, you'll find more of these conditions and commands scattered across the world through treasure chests or available for purchase in shops. With the right gambit setup, you'll find a sense of satisfaction in defeating groups of enemies or even tough boss fights without having to press a single button.
Cons
Con It's not always clear where you're supposed to go next
While playing through the story, you may get lost from time to time. There are instances where the characters only give vague directions as to where you have to go next. Other times, the game makes you deliberately wander around looking for something without any hints on how close you are. You might want to look up a guide for these things, since it can be way too frustrating to keep running around without much guidance.
Con Blocky character models haven't aged well
The most jarring flaw the game has is the graphics, especially the character models. Since Final Fantasy VII first came out in 1997, it's a given that the graphics are dated, but the characters just look distracting. They're shaped in weird ways, with huge, bulky forearms, tiny elbows, and giant shoulders with huge heads. It's comical enough to where it might not bother you too much.
Con Battles are sometimes too easy
The downside of the accessible battle system is that it can be too simple. There are plenty of times where you only have to mash a single button to get through battles. Since the encounters are random, exploring areas can get boring when all you have to do is press one button to rush through the fights. Luckily, boss battles are more challenging and engaging, but you have to slog through the regular, repetitive fights first.
Con Later parts of the story feel tacked on
Final Fantasy XII's political story is dense, mature, and captivating--until you reach a certain point after the halfway mark where things become too predictable. Plot holes begin to crop up, competent characters make questionable and reckless decisions for the sake of drama, and compelling villains are reduced to tropes. It's as if someone took the foundation of XII's well-written story and characters and mismanaged them with nonsensical plot points for the sake of finishing the game on time.
Con Airship travel is limited to picking destinations on the map
When you gain access to the airship, that excitement sours quickly once you realize you can only select locations on the map and travel to them instantly. You'll only get to see a cutscene of the airship taking off for flight before you're faced with a loading screen.
Con Main protagonist adds little to the plot
The main character, Vaan, is a teenage pickpocket who aspires to be a sky pirate with his own airship, which sounds interesting, but his relevance to the plot falls off sharply within the first 6-8 hours. He wants to avenge the death of his older brother Reks, but this becomes only a tertiary goal compared to the more urgent ones that his other companions have. As the story progresses, it's easy to forget that Vaan is there, especially with the option to choose another character to control as the party leader while exploring the world. There are other, stronger characters who could have been the lead instead.