When comparing #SelfieTennis vs Babel: Tower to the Gods, the Slant community recommends #SelfieTennis for most people. In the question“What are the best HTC Vive games?” #SelfieTennis is ranked 28th while Babel: Tower to the Gods is ranked 31st. The most important reason people chose #SelfieTennis is:
Selfie Tennis works in an original way where the player will serve the ball to then see themselves teleported to the other side of the net to volley it back. This continues until you miss the ball or make a bad shot. Basically it is a two person game of tennis played all by yourself making each and every shot.
Specs
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Pros
Pro Fun twist on the game of tennis
Selfie Tennis works in an original way where the player will serve the ball to then see themselves teleported to the other side of the net to volley it back. This continues until you miss the ball or make a bad shot. Basically it is a two person game of tennis played all by yourself making each and every shot.
Pro Easily take in game photos of the silly gameplay
While you are playing the game there is an option to take "selfies", this can then be shared with friends or acquaintances through social media.
Pro Amusing characters
You can play as a unicorn, which makes for light hearted and funny gameplay.
Pro Variety of blocks and tools
There are a number of different blocks to be interacted with ranging from ones that can explode, ones made of ice that are slippery and ones that are invisible that you will not be able to manipulate. In order to interact with these blocks you are given a bunch of different tools such as spears, hammers, swords, axes etc. These different tools each have different interactions that can help the player, depending on what they need to do, but is still left up to the player in the end on how they want to accomplish that task.
Pro Good price for amount of content
The content in the game should last the player for a good while, as many current VR games tend to be more proof of concept over full fledged games. While this is an early access title, meaning it is not complete, for the price of $10 the content should last even in its current state. On top of this most VR titles are priced a lot higher than this, even when containing less content, so as far as a content for price comparison is concerned, Babel is a good choice.
Pro Fun theme
A Greek God like theme where the towers resemble greek structures, complete with little worshipers surrounding the towers. It can be fun to interact with the tiny people by moving or crushing them. This of course is the power wielded by a Greek God, which can be fun to decide to be a kind or vengeful one.
Cons
Con Movement is limited
As the player teleports between each side of the court, there is no way to choose what part of the court you teleport to, which can make it difficult to get shots that are near the edge of the court.
Con Somewhat simple for the price
There are no settings to adjust and there is only one goal of the game, to volley the ball back and forth as long as you can. This may not make for a deep enough game for some especially when considering the $20 price tag.
Con Interface feels clunky
Actually grabbing blocks feels a bit inaccurate and is difficult to perform. Not very natural feeling, which can throw the player off. While not the main meat of the game, grabbing blocks, the portions that do have this interaction could use more polish.
There is also a tutorial that plays before starting a game, every time, which can not be skipped, this can become frustrating too and shows the lack of polish when it comes to the interface and navigation.
Lastly there are not many options to quit the game other than using the Steam menu button and even that may leave the game hanging. While this is an early access game, meaning it is unfinished and all of this may very well get fixed, it is something to keep in mind as it could also stay in this state.
Con Awkward to play in small rooms
The gameplay may be more difficult to perform if being played in a confined area as the player needs to be able to walk around the outside of large towers, which will of course be centered in ones room. This leaves the player to having only the outer areas of the room to traverse while playing, which can be difficult in smaller rooms as you may hit the walls of that room quite often.