When comparing Mass Effect Andromeda vs Tom Clancy's Ghost Recon Wildlands, the Slant community recommends Tom Clancy's Ghost Recon Wildlands for most people. In the question“What are the best co-op games for PS4?” Tom Clancy's Ghost Recon Wildlands is ranked 21st while Mass Effect Andromeda is ranked 49th. The most important reason people chose Tom Clancy's Ghost Recon Wildlands is:
Ghost Recon Wildlands lets you do anything you want, any time you want. You can rush right toward the final boss if you decide to. You can complete missions by blowing people up with drones from a safe distance, or by storming the gates. Do the missions you want to, leave others to rot. Everything is up to you. The landscape is vast, and if you can see it, you can probably get to it. This allows you to experience the gorgeous environments through exploration. There are also rewards for exploring, such as new weapons or upgrades, giving you more goals to strive for.
Specs
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Pros
Pro Combat is very fast paced
The combat in previous entries of Mass Effect has been based on getting behind cover and having good aim. That aspect still exists in Andromeda, but thanks to the new jump jet, things are much faster and much more fun. The jump jet allows you to vault over obstacles or make quick dashes while running, which lets you flank, charge, and generally just outmaneuver enemies in many more interesting ways.
Pro Exploration is quite fun
Nearly every planet in Andromeda is unique from the others. There's different terrain and environments to check out, new hazards to watch out for, and a plethora of missions to complete on every planet.
Pro You can change the way your character works on the fly
In Mass Effect Andromeda, the class system is incredibly open, and classes can be swapped at any time, even in the middle of combat. Essentially, you can go from being a battle-hardened front line soldier to a crafty engineer, or even to an infiltrator that's capable of invisibility. This will also swap out your abilities, which makes sure you're always prepared for the next challenge you have to face.
Pro Good Story
Pro Fun multiplayer
Mass Effect Andromeda's fast-paced combat from single-player works well with the team-based multiplayer matches, where up to four players cooperate to complete hacking or target objectives while fighting back against waves of enemies. Maps are densely packed with obstacles and winding rooms to take cover in or to take the enemy by surprise. Aggressive foes actively push back forward into player territory even on lower difficulties, keeping matches fun and intense.
Pro Truly an open world game
Ghost Recon Wildlands lets you do anything you want, any time you want. You can rush right toward the final boss if you decide to. You can complete missions by blowing people up with drones from a safe distance, or by storming the gates. Do the missions you want to, leave others to rot. Everything is up to you.
The landscape is vast, and if you can see it, you can probably get to it. This allows you to experience the gorgeous environments through exploration. There are also rewards for exploring, such as new weapons or upgrades, giving you more goals to strive for.
Pro Rarely a dull moment
Whether you're whipping around on a dirt bike toward your next mission, or storming a fort with your team, you're constantly in motion. Even though you can slow down a bit should you choose to, the game encourages a faster-paced experience and makes it a ton of fun.
Pro Great customization
In Ghost Recon Wildlands, the customization is not limited to just character facial features. It also has an extensive customization system for weapons and clothes.
When creating a character you can set the face, gender, hair, hat, top, tattoos, pants, and shoes. All of these can be changed in the loadout menu at any point in-game.
You can also modify your weapons and gear extensively. When you begin customizing a weapon, it will split into pieces, letting you select and adjust each one. This includes triggers, sights, scopes, grips, stocks, barrels, and any other attachment. You can also change the colors and designs of both weapons and gear. It really lets you play exactly the way you want to, which is always more satisfying.
Pro Detailed environments provide great immersion
Ghost Recon Wildlands is set in Bolivia, and the game makes you feel like you're really there. It's one of the most varied places on earth, and each area feels wildly different from the next. It ranges from lush, green forests, to barren deserts, to both urban and rural cities. The distinct feel, architecture, and culture of Bolivia will serve to pull you even deeper into the game.
Cons
Con No single-player DLC
There will not be any single-player downloadable content for Mass Effect: Andromeda. This is especially disappointing because, by the end of the game, the writers clearly intended to give more context through DLC about certain galactic races who were absent from the original story. With the news that the publisher, Electronic Arts, has put the Mass Effect franchise "on ice," the series' future looks bleak.
Con Sub-par storytelling
MEA's writing is very inconsistent throughout the game. Sometimes the dialogue is really poor, having lines like "my face is tired". Other times characters forget important information such as the length of their trip to the Andromeda Galaxy, showing surprise at things that should be obvious to them. Even though there are few great moments with moral grey areas, most of the story feels rushed, incomplete, or done by completely different teams with different visions for the game. The end result is a story that lacks immersion and isn't very memorable.
Con Poor face textures and animations
Widely mocked and ridiculed near Andromeda's release, the facial animations, eye movement and tracking, and general skin textures are still sub-par, even after patches meant to fix these issues. Characters look unnatural and downright ugly at times, with the female Ryder inspiring dozens of cringe-worthy compilations of her cinched facial expressions and comical duck-like running animations. Moving to the Frostbite engine no doubt hampered the team's efforts to create believable faces, but in a Mass Effect game, the faces especially should not have been as bad as they were.
Con The enemy AI has only one setting
The AI in this game will consistently push toward the player. Essentially all you've got to do is get them into a corridor or other narrow space and mow them down.
Con The cover system is terrible
When you bump into terrain, you take cover behind it. While the theory behind this is fine, the execution is very unreliable and clunky. Even when it manages to work, cover offers little to no protection from your enemy.