When comparing Mass Effect Andromeda vs Strider, the Slant community recommends Strider for most people. In the question“What are the best PS4 games?” Strider is ranked 89th while Mass Effect Andromeda is ranked 135th. The most important reason people chose Strider is:
Tons of upgrades to find, plus concept art, story intel, character intel, and costumes. The upgrades are marked on the map, but the other stuff is not. There are also challenges to unlock: Survival and Beacon Challenges. These are also not marked on the map. I imagine getting 100% in this game would be pretty tough. That being said, every area has a notification of what percentage of its items you have collected that displays on the map screen.
Ranked in these QuestionsQuestion Ranking
Pro It's an exciting new take on an epic franchise
Mass Effect has always been an outstanding franchise with groundbreaking gameplay.
Pro Exploration is quite fun
Nearly every planet in Andromeda is unique from the others. There's different terrain and environments to check out, new hazards to watch out for, and a plethora of missions to complete on every planet.
Pro Combat is very fast paced
The combat in previous entries of Mass Effect has been based on getting behind cover and having good aim. That aspect still exists in Andromeda, but thanks to the new jump jet, things are much faster and much more fun. The jump jet allows you to vault over obstacles or make quick dashes while running, which lets you flank, charge, and generally just outmaneuver enemies in many more interesting ways.
Pro Great character customization
There's a wide array of options for you to customize your character with. Additionally, if you're not happy with the pre-set options, you can choose to create your character nearly from scratch.
Pro You can change the way your character works on the fly
In Mass Effect Andromeda, the class system is incredibly open, and classes can be swapped at any time, even in the middle of combat. Essentially, you can go from being a battle-hardened front line soldier to a crafty engineer, or even to an infiltrator that's capable of invisibility. This will also swap out your abilities, which makes sure you're always prepared for the next challenge you have to face.
Pro Tons of Collectables
Tons of upgrades to find, plus concept art, story intel, character intel, and costumes. The upgrades are marked on the map, but the other stuff is not.
There are also challenges to unlock: Survival and Beacon Challenges. These are also not marked on the map. I imagine getting 100% in this game would be pretty tough.
That being said, every area has a notification of what percentage of its items you have collected that displays on the map screen.
Pro Big Game World that Rewards Exploration
Lots of places that you can come back to later when you have the right type of weapon to open the right type of door (similar to Metroid Prime).
Pro Fast, fun combat
The boss fights are fun. They may seem really cheap at first, but there is a way to predict and counter them all. It is just a matter of finding it.
Con Random lag spikes
Mass Effect Andromeda is prone to ridiculous lag at random times, regardless of what's going on.
Con Sub-par storytelling
It's got a few great moments with moral grey areas, but the storytelling is overall lacking and doesn't immerse you in the game very well. It feels like the writing was rushed (or done by completely different teams with different visions for the game), and that can be rather irritating.
Con No "Fast-Travel" really
It is a big game world, and most of the time you are stuck exploring it all by foot. There is something that lets you travel between areas, but they are few and far between and not really all that helpful. Plus, it is unlocked fairly late into the game. If you know there is something you need to return to on the other side of the game, you are in for a good hike.
Con Cannot skip pre-boss chatter
This is not an issue if you don't die to a boss, but if you do, you have to sit through their introduction and banter every time. You cannot skip talk scenes you've already seen. The final boss, in particular, is quite the chatter-box.
Con Story is not explained
There are undertones of a story aside from "Good guy defeating evil tyrant", but none of it is ever fleshed out.