When comparing Sulon Q vs Playstation VR, the Slant community recommends Playstation VR for most people. In the question“What are the best VR headsets?” Playstation VR is ranked 3rd while Sulon Q is ranked 6th. The most important reason people chose Playstation VR is:
Started with original ps4. Later upgraded to pro. small difference not enough to warrant a upgrade out of necessity
Specs
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Pros
Pro Controller-free 3D tracking
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
Pro AR as well as VR
Virtual reality is available, however this headset also supports augmented reality. This bridges virtual reality with the real world, allowing VR components to overlap in the real world.
You can see an example of the Augmented reality in the Magic Beans Demo video.
Pro Wear and play
The Sulon Q can be used completely un-tethered. That means no cables to drag around, and no need to worry about upgrading your PC to be VR-ready. It incorporates PC components right into the headset - 256GB SSD, 8GB RAM, AMD FX-8800P process and a Radeon R7 graphics card. It also includes a 2560x1440p OLED display to complete the build.
These components are housed in the box that rests on the back of the wearer's head, and helps balance out the weight of the headset.
Pro Great displays
There are two OLED displays with a total resolution of 2560x1440 - beating out the Oculus Rift and HTC Vive slightly. The Sulon Q's displays can manage a 90Hz refresh rate which is said to reduce motion-nausea significantly.
Pro Runs great
Started with original ps4. Later upgraded to pro. small difference not enough to warrant a upgrade out of necessity
Pro Natural controller interaction
Project Morpheus is designed to be used with PlayStation Move controllers. Move controllers are motion-sensing, thus it represents hand movements in-game more naturally. This allows for more immersive interactions with the virtual world.
Pro Light face contact allows for comfortable play sessions
The design of the device allows for most of the pressure when wearing to be placed on the top of the head meaning there is little contact and pressure on ones face. This helps to keep it comfortable to wear for extended periods.
Pro Headset will not steam up with prolonged use
There is ventilation built into the unit so that when the user gets sweaty, the device will not fog up on the inside. This also is good for the electronics in the device such as the screens, as moisture in them may cause them to break or malfunction.
Pro Can be used relatively comfortably with glasses
There is enough room in the device to afford the wearer room to wear glasses while the device is on. This way those that do not use contacts are still able to use the device.
Cons
Con Likely expensive
Because all of the components are integrated into the unit (GPU, CPU, battery), this will raise the cost instead of offloading the processing to a dedicated computer.
Con Console quality
While its not definitive what "console quality" specifically means, don't expect insane framerates. With the on-board GPU and battery, there's only going to be so much performance available.
Con Likely very heavy
Because it's un-tethered, it needs the CPU, GPU, as well as a hefty battery installed on the unit. The final weight isn't known yet, but it's likely going to be quite heavy.
Con PlayStation 4 only
So far the only platform confirmed for the headset is PS4. There has been no information if the device will be backwards compatible once the PS4 life cycle is done or if it has the potential to work on PC.
Con Resolution limits immersive experience
Due to the screen being so close to your face, the 1080p display is not enough for creating a clear picture. The pixelation is enough to remind you that you've got screens strapped to your face.