When comparing Sulon Q vs Vrvana Totem, the Slant community recommends Sulon Q for most people. In the question“What are the best VR headsets?” Sulon Q is ranked 6th while Vrvana Totem is ranked 16th. The most important reason people chose Sulon Q is:
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
Specs
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Pros
Pro Controller-free 3D tracking
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
Pro AR as well as VR
Virtual reality is available, however this headset also supports augmented reality. This bridges virtual reality with the real world, allowing VR components to overlap in the real world.
You can see an example of the Augmented reality in the Magic Beans Demo video.
Pro Wear and play
The Sulon Q can be used completely un-tethered. That means no cables to drag around, and no need to worry about upgrading your PC to be VR-ready. It incorporates PC components right into the headset - 256GB SSD, 8GB RAM, AMD FX-8800P process and a Radeon R7 graphics card. It also includes a 2560x1440p OLED display to complete the build.
These components are housed in the box that rests on the back of the wearer's head, and helps balance out the weight of the headset.
Pro Great displays
There are two OLED displays with a total resolution of 2560x1440 - beating out the Oculus Rift and HTC Vive slightly. The Sulon Q's displays can manage a 90Hz refresh rate which is said to reduce motion-nausea significantly.
Pro Good position tracking
Thanks to two front facing cameras the position tracking can work more accurately as well as display Augmented Reality to both eyes through separate cameras, making for a more real experience.
This also eliminates the need for external sensors, as the two cameras can be used to calculate depth.
Cons
Con Likely expensive
Because all of the components are integrated into the unit (GPU, CPU, battery), this will raise the cost instead of offloading the processing to a dedicated computer.
Con Console quality
While its not definitive what "console quality" specifically means, don't expect insane framerates. With the on-board GPU and battery, there's only going to be so much performance available.
Con Likely very heavy
Because it's un-tethered, it needs the CPU, GPU, as well as a hefty battery installed on the unit. The final weight isn't known yet, but it's likely going to be quite heavy.
Con May not be available to individual consumers
The company producing this VR headset is not big enough to go into production themselves for the mass market ad will most likely sell the unit on a business to business basis, meaning it is not meant to be for consumers at the start.