When comparing Sulon Q vs StarVR, the Slant community recommends Sulon Q for most people. In the question“What are the best VR headsets?” Sulon Q is ranked 6th while StarVR is ranked 7th. The most important reason people chose Sulon Q is:
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Controller-free 3D tracking
With 2 cameras on front of the unit, the Sulon Q can produce a 3D map of the room you're in without the need for stationary sensors to track your movement. This also means that it can track the position of your hands, meaning there will be no need to hold onto controllers.
Pro AR as well as VR
Virtual reality is available, however this headset also supports augmented reality. This bridges virtual reality with the real world, allowing VR components to overlap in the real world.
You can see an example of the Augmented reality in the Magic Beans Demo video.
Pro Wear and play
The Sulon Q can be used completely un-tethered. That means no cables to drag around, and no need to worry about upgrading your PC to be VR-ready. It incorporates PC components right into the headset - 256GB SSD, 8GB RAM, AMD FX-8800P process and a Radeon R7 graphics card. It also includes a 2560x1440p OLED display to complete the build.
These components are housed in the box that rests on the back of the wearer's head, and helps balance out the weight of the headset.
Pro Great displays
There are two OLED displays with a total resolution of 2560x1440 - beating out the Oculus Rift and HTC Vive slightly. The Sulon Q's displays can manage a 90Hz refresh rate which is said to reduce motion-nausea significantly.
Pro Extremely immersive displays
With a 210 degree vertical field of view along with a 180 degree vertical view the device can mimic 75% of a normal human's field of view, which is more than any other device claims so far (nearly double that of other high end VR sets). This really helps the wearer feel like they are actually in the virtual world.
Pro Crisp details
While most VR headsets use 1080p or 1440p resolution, the StarVR uses 2560x1440p per eye (total resolution of 5120x1440 or roughly 5K). This will ensure text is crisp, and shapes don't have jagged edges - helping to immerse users even more into the virtual world.
Pro Eye tracking
Not only allows Eye tracking, the so-called "foveated rendering", but it enables software developers to implement features that include the users gaze. (More realistic avatars, Gaze aiming). In this headset it also is used to automatically set the IDP.
Cons
Con Likely expensive
Because all of the components are integrated into the unit (GPU, CPU, battery), this will raise the cost instead of offloading the processing to a dedicated computer.
Con Console quality
While its not definitive what "console quality" specifically means, don't expect insane framerates. With the on-board GPU and battery, there's only going to be so much performance available.
Con Likely very heavy
Because it's un-tethered, it needs the CPU, GPU, as well as a hefty battery installed on the unit. The final weight isn't known yet, but it's likely going to be quite heavy.
Con Lots of nausea
There is still time for StarVR to fix this, however currently nausea is a problem which sets in early, and the effects can last for an hour afterwards.
Con May be meant more for commercial use
The manufacturer (Acer) has stated that these device will be seen in commercial settings such as CR theme parks, so they may be priced out of the casual consumers price range.