When comparing Simutrans vs Cube 2: Sauerbraten, the Slant community recommends Simutrans for most people. In the question“What are the best open-source games?” Simutrans is ranked 33rd while Cube 2: Sauerbraten is ranked 42nd. The most important reason people chose Simutrans is:
Each product has a chosen destination and they will only use your company if you deliver them where they want.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Passengers & goods have their own travel destinations
Each product has a chosen destination and they will only use your company if you deliver them where they want.
Pro Multiple paksets
There are multiple graphic packages to choose from, each with different dynamics. So even though you have mastered one pakset you can have a different gameplay with another.
Pro Cross platform
Available for Windows, Mac, Linux & Steam-OS.
Pro Available through Steam
Simutrans is available through Steam for those who prefer automatic updates and game management through Steam.
Pro Transportation
For fans of transportation games it has lots of vehicle options and things to transport. The multiple graphical packages also mean a, kind-of, multiple games in one, as each graphical package can be completely different from the others.
Pro Multiplayer
Multiplayer support still has bugs and disconnections happen, but it works and is easier to setup with version 120.3 and up. It also allows you to setup servers without announcing them to other players, though that requires manual work.
Pro Map customisation
The map has multiple customisation options, like map size, climate zones, terrain 'roughness' and number of rivers, cities, industries and tourist attractions, & more.
Pro Modding
Creating new objects is not too hard, as long as you have some drawing skills you just need a text file with some parameters and then you can compile it to enjoy. Some paksets even rely on rendering from 3D objects.
Pro Community
Even though the game is old the community is active and open to developers and modders who want to improve the game. Decisions on how the game evolve also accept the decision of the majority of the community.
Pro More complex version called "Extended" for hardcore gamers
A fork of the project called Simutrans Extended extends the standard game with more complex and realistic features for extra complexity and realism for those who like hardcore gameplay. The fork is available in their official forums.
Pro Simple gameplay
There are no skills beyond those common to all AFPS games: very basic movement, aim, weapon switching, item timing, map knowledge. There is less to learn so newbies can become proficient more quickly, but there is still the ability to hone those basic skills to a very high level, as evidenced by regular community tournaments.
Pro Fast movement
Movement is very simple but acceleration is very fast, so hitting an opponent good at dodging is more difficult than perhaps any other AFPS.
Pro Cross platform
Available for Windows, MacOS and Linux.
Pro Free, open-source
Pro Low hardware requirements
If you can run the original Quake 3 you can probably run this (with the advanced graphics features disabled).
Pro Easy map editing
Getting into map editing is very easy, which has resulted in a large number of user-created maps with a wide variety, from massive sky castles where you have to hunt down your opponent from far away, to large CTF maps, to competitive, claustrophobic 1v1 arenas with teleports.
Pro Many gametypes and gametype combinations
Free-For-All (everyone for themselves, all weapons allowed), Capture (where teams fight for control of points on the map), Capture the Flag (two teams fight to capture the other's flag and return it to their base), Teamplay (defeat the other team's players to score points for your team), Tactics (FFA, no weapon pickups, players spawn with random equipment), Efficiency (FFA, no weapon pickups, players spawn with all equipment) InstaHold, where two teams have to possess a single flag for a minimum of 20 seconds to score points; Collect (kill enemy players and collect their skulls, which then have to be returned to the home base), and Protect (teams try to touch each other's flag). Instagib, regenerative weapons ("regen") and Teamplay versions of most of the game modes are available, as well as online cooperative map editing—one of Cube 2's most interesting and popular features.
Pro Has a Doom-like singleplayer campaign
Cons
Con Unfinished, deprecated packsets or child's drawings instead of realistic buildings
Con Strange packsets mechanism
Con Strange default packset
Con Simple graphics
For the most part it looks like a game from the early 2000s. There are advanced options that use a lot more GPU power, but inefficiently compared to modern games, and many competitive players turn these off in favour of visual clarity and a really high framerate.
Con Simple gameplay
The gameplay is more basic than almost all other AFPS games. Movement doesn't get any more advanced than recoil/rocket jumping, without even crouching or bunnyhopping. This is great for newbies and for becoming competent quickly but for experienced AFPS players getting around the map is less interesting and there are less skills to work on - just the basics of aiming, weapon selection, item timing, and map knowledge.