When comparing Tales of Maj'Eyal vs Brogue, the Slant community recommends Brogue for most people. In the question“What are the best roguelikes/roguelites on PC?” Brogue is ranked 9th while Tales of Maj'Eyal is ranked 10th. The most important reason people chose Brogue is:
The gameplay itself is quite straightforward, making for mechanics that can be picked up within a few minutes of playing. Of course the challenge of the game is a whole other mater as like most roguelikes, this game can be quite challenging.
Specs
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Pros
Pro A lot of depth through many character classes and quests
Pro Pretty polished compared to other open source games
Pro Easier to learn than some other roguelikes
The graphical menu system helps a lot.
Pro Built-in but optional chat system for bragging or when you get lost
Pro Easy to get into, hard to master
The gameplay itself is quite straightforward, making for mechanics that can be picked up within a few minutes of playing. Of course the challenge of the game is a whole other mater as like most roguelikes, this game can be quite challenging.
Pro Free to download and play for anyone
Doesn't cost a dime as the game is free to download and play. Which is great as there is no obstacle to one trying the game out.
Pro Simple and easy to understand design
The graphics of the game consist entirely of ASCII characters which keeps the design simple and easy to understand.
Pro Perfectly balanced rather than filled with features
The balancing is done quite well, as there is just enough elements to the gameplay to keep one interested without being overly complex or heavy weight.
Pro Open source
Pro Good graphics that are easy on the eyes
The game's dark, modern graphics help to make the game playable and look good even if you have very sensitive eyes.
Pro Can be played on persons preferred platform
It can be played on Mac OS X, Windows, or Linux, and on mobile devices running iOS or Android .
Cons
Con Bad balancing
Not all classes are balanced. Some are clearly weaker. As an example, every class that can summon, cannot avoid their summons to waste their skills. This is not important, except if you only have 1 summon, like the alchemist, that often charges you.
Con LUA bugs
It depends on LUA for many (if not most) things, this could ease the development, but in the end, the result is several crashes which are hard to debug.
Con Heavy resource need
Lots of graphics effects, which may make the game run slower on older systems.
Con Graphics may not appeal to everyone
Mostly because they are a mix of styles assembled throughout the lifetime of the project instead of one consistent whole.
Con Difficult to learn
You can easily get confused by this game, unless you have prior knowledge of what's going on.
Con No classes
While not having any classes for the main character means that any item can be equipped it does make for less replayability due to not having different classes to try out on multiple playthroughs.