When comparing Tales of Maj'Eyal vs Final Fantasy Tactics: The War of the Lions, the Slant community recommends Final Fantasy Tactics: The War of the Lions for most people. In the question“What are the best RPGs with a high number of classes that are actually different from one another?” Final Fantasy Tactics: The War of the Lions is ranked 2nd while Tales of Maj'Eyal is ranked 5th. The most important reason people chose Final Fantasy Tactics: The War of the Lions is:
This tactical RPG always ends up destroying all other alternatives with jobs, skills, stats, items, story, and enhanced dialogues. If only it had better graphics, it would be mainstream.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro A lot of depth through many character classes and quests
Pro Pretty polished compared to other open source games
Pro Easier to learn than some other roguelikes
The graphical menu system helps a lot.
Pro Built-in but optional chat system for bragging or when you get lost
Pro Masterpiece
This tactical RPG always ends up destroying all other alternatives with jobs, skills, stats, items, story, and enhanced dialogues. If only it had better graphics, it would be mainstream.
Pro Deep turn-based tactical combat that you can easily sink hundreds of hours into
To simplify how the gameplay works it is a bit like playing chess where in each turn needs to be scrutinized in order to find the best play on the board. Being that there is a large amount of RPG elements thrown into the game, these choices become even more complicated while also adding a huge amount of options to the game.
Pro For a mobile release, this is a large game with many hours of content, which is often rare on the mobile platform
Being that this is a port of a console game the player will find the length of the title much more than the average mobile release.
Cons
Con Bad balancing
Not all classes are balanced. Some are clearly weaker. As an example, every class that can summon, cannot avoid their summons to waste their skills. This is not important, except if you only have 1 summon, like the alchemist, that often charges you.
Con LUA bugs
It depends on LUA for many (if not most) things, this could ease the development, but in the end, the result is several crashes which are hard to debug.
Con Heavy resource need
Lots of graphics effects, which may make the game run slower on older systems.
Con Graphics may not appeal to everyone
Mostly because they are a mix of styles assembled throughout the lifetime of the project instead of one consistent whole.
Con Touch controls feel awkward to use
The touch controls use an on screen dpad overlaid on top of the game. This means fingers move cover some of the game field or action when trying to maneuver.
Con Poor port on Android
There is no immersive mode, which would allow this to be fullscreen on devices that have the Android navigation bar. On top of this the game is letterboxed on both sides of the screen do to it being a port of the port for iOS. There is also no other Android specific features to speak of in the game either.