When comparing Audioshield vs Hot Dogs, Horseshoes & Hand Grenades, the Slant community recommends Hot Dogs, Horseshoes & Hand Grenades for most people. In the question“What are the best HTC Vive games?” Hot Dogs, Horseshoes & Hand Grenades is ranked 25th while Audioshield is ranked 30th. The most important reason people chose Hot Dogs, Horseshoes & Hand Grenades is:
This is the core of the game, more a proof of concept as this is all in a sandbox with little to no goals. Interact with objects, wee how they behave and load and fire weapons.
Specs
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Pros
Pro Ability to use your own music
You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Pro Users will work up a sweat
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and hands up for extended periods of time can be quite exhausting, usually pretty quickly. Being that you will be constantly swinging your arms while keeping them up, this adds to the exertion you will experience. While it may not be the point of the game, it will allow for quite a workout.
Pro Works with Soundcloud
On top of being able to use your own local music there is built in support for Soundcloud, which makes for an easy built in way to select tracks online.
Pro Detailed leaderboards
Each and every song played in the game by its users will have a leaderboard listing for that song. Even if no one else ever uses that song. This makes for an insurmountable amount of tracks to play and compete in, making for an endless experience for those interested in competing on the leaderboards.
Pro Detailed physical firearms simulation and physics interactions
This is the core of the game, more a proof of concept as this is all in a sandbox with little to no goals. Interact with objects, wee how they behave and load and fire weapons.
Pro Active development, new weekly content and updates
This is an early access game that is being actively developed meaning new content and bug fixes frequently.
Pro Mini-games, scored/timed target practice w/ local and global leaderboard support
There are a few mini-games included that give some incentive to play after handling and exploring most objects in the game. There is leaderboard support, which also allows for some longevity for those that want to try to get to the top of the charts.
Cons
Con Music and orbs only have a slight connection
The game has a hard time actually detecting relevant rhythms in most songs. So you cannot hits orbs in synchrony with the base of a song, which detracts from being considered any type of rhythm based gameplay.
Con Unclear menu system
Things such as song difficulty or types of shields are not explained in the menus, leaving the player guessing as to what they do. This makes for an experience where you just need to learn as you play to eventually figure it out.
Con No story, only firearm simulation
The gameplay is pretty basic for now, a proof of concept really, but still fun to mess around with.
Con No multiplayer
Single player only as there is no way to play this game with friends.