When comparing Audioshield vs Unturned, the Slant community recommends Unturned for most people. In the question“What are the best HTC Vive games?” Unturned is ranked 10th while Audioshield is ranked 30th. The most important reason people chose Unturned is:
The game includes combat, a crafting system, a housing system, lots of items, and varied landscapes to explore. Taken together, there’s plenty to keep you busy.
Specs
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Pros
Pro Ability to use your own music
You use your own music for the game in order to create the rhythm and difficulty of the gameplay. This means an infinite amount of stages to play on being that each is different due to the rhythm of a song.
Pro Users will work up a sweat
Especially with fast paced songs, you move a lot and quickly so you can work up a sweat quite easily. Much like boxing where you keep your hands up at all times, your hands will never dip below your waist for this game, while that may not sound too difficult, in all actuality keeping ones arms and hands up for extended periods of time can be quite exhausting, usually pretty quickly. Being that you will be constantly swinging your arms while keeping them up, this adds to the exertion you will experience. While it may not be the point of the game, it will allow for quite a workout.
Pro Works with Soundcloud
On top of being able to use your own local music there is built in support for Soundcloud, which makes for an easy built in way to select tracks online.
Pro Detailed leaderboards
Each and every song played in the game by its users will have a leaderboard listing for that song. Even if no one else ever uses that song. This makes for an insurmountable amount of tracks to play and compete in, making for an endless experience for those interested in competing on the leaderboards.
Pro Plenty of things to do in-game, including combat, crafting, and exploring
The game includes combat, a crafting system, a housing system, lots of items, and varied landscapes to explore. Taken together, there’s plenty to keep you busy.
Pro Fair F2P model where no single person has a false advantage over anyone else
The game’s free-to-play model allows anyone to play free of charge; those who are willing to spend $5 get access to a separate server that grants double experience. So while it is not pay-to-win, spending some money will increase how quickly you can advance in the game.
Pro Active developer who listens to their community
Unturned is developed by Nelson Sexton. He is very active and always listens to feedback from the player community. He is constantly updating the beta; check the community hub for more info.
Pro Selection of weapons allows anyone to find something they enjoy using
The game includes a number of guns and melee weapons, giving the player plenty of choice as to how they would like to attack.
Pro Works great on low-end hardware
The game runs well on older hardware because it does not have very advanced graphics. This makes it compatible with many low spec systems.
Pro Easily mod or add custom maps through Steam Workshop
With Steam Workshop support players can create your own custom maps and mods as well as use others, thus giving the player never ending amounts of extras for the game.
Pro PvP winds up being very tense as the resources in the game are very limited
Scarce resources lead players to compete ruthlessly. This creates a scenario where it is all of nothing, show no weakness, give no benefit.
Pro Fun and intuitive crafting system allows the player to explore tons of combinations of items
The crafting system can be used to easily and intuitively make hundreds of items. Combine two sheets of metal to make a saw, combine two sticks and a nail to make an arrow. Basically you can play around and test what kind of combination make what items, which is fun in and of itself.
Pro Well made maps where each is designed with purpose
Unturned is slightly different from other open world survival games, because it doesn't use randomly generated worlds. This actually is a pro, because the existing maps are very well made, well thought out, and overall having better design choices for worlds than say, Minecraft, Terraria, or 7 Days to Die.
Cons
Con Music and orbs only have a slight connection
The game has a hard time actually detecting relevant rhythms in most songs. So you cannot hits orbs in synchrony with the base of a song, which detracts from being considered any type of rhythm based gameplay.
Con Unclear menu system
Things such as song difficulty or types of shields are not explained in the menus, leaving the player guessing as to what they do. This makes for an experience where you just need to learn as you play to eventually figure it out.
Con Childish community
Many of the community-run servers are managed by immature administrators who can make the game unbearable.
Con Way too easy
You can literally leash (mmo term) a zombie and kill it without taking damage. How can you take this game seriously?
Con Poor graphics
Overall graphics of the game have been improved greatly over time, but still it looks like Minecraft.
Con In early access
The game is not yet officially completed, which means that it may still contain bugs, and that features may change or be removed before final publishing.