When comparing Out of Ammo vs Vanishing Realms, the Slant community recommends Vanishing Realms for most people. In the question“What are the best HTC Vive games?” Vanishing Realms is ranked 4th while Out of Ammo is ranked 42nd. The most important reason people chose Vanishing Realms is:
The whole game has been designed from the ground up to be played with motion controls that allow for immersive movements, making it one of the best Vive games currently available. You can swing your hand to swing a sword, raise your arm to block with a shield, move to hide behind a column when having arrows fired at you. Everything feels natural and intuitive. Benefit being, it allows for the player to instinctively react through movement while playing, which makes for an experience not many have had with a video game to date.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Video rendering/detail/performance options
The in game settings allow for adjustment of the graphical settings allowing the player to fine tune the looks and performance of the game to their personal preference or limitations of their rig.
Pro Full weapon interaction based on motion controls in FPS mode
Fighting with weapons in the game you mimic the actual motions of using those weapons, making for a more realistic experience. On top of this that weapon reacts accordingly when being used against your opponents.
Pro Immersive hybrid RTS / FPS base defense gameplay
You are placed on the battlefield to fight amongst your troops, making for a very immersive experience. While the gameplay itself is nothing new, a basic base defense game, playing on the field in VR makes for a new experience in the genre that has yet to be done before.
Pro Highly immersive and polished VR gameplay
The whole game has been designed from the ground up to be played with motion controls that allow for immersive movements, making it one of the best Vive games currently available. You can swing your hand to swing a sword, raise your arm to block with a shield, move to hide behind a column when having arrows fired at you. Everything feels natural and intuitive.
Benefit being, it allows for the player to instinctively react through movement while playing, which makes for an experience not many have had with a video game to date.
Pro Works great with room scale
While no one will have enough room in order to completely traverse the game in full, once the player is in an area they want to explore, the immediate surroundings are easily navigated by walking or running around. It works quite well and feels natural, which adds to the immersive experience of the game.
Pro Challenging but not hard
I really love this play.
Pro Intuitive inventory system that is fun to use
Storing and using ones inventory is pretty simple to grasp as there is a virtual tool belt like area when you look down. From this items can be placed to be stored for later use, or equipped at that moment for use. This works through the use of the triggers on the controllers and placement of ones hands, while it may be tricky at first, once the player gets accustomed to the 3D spacing of where their actual hands should be, it all comes very naturally and is a great solution on how to handle items and inventory in a VR game.
Pro Graphically a AAA experience
A good way to describe the looks would be, kid friendly with a cartoonish oriented design that has a clear and professional look. It offers a good amount of detail with good lighting effects, shadows as well as clean textures making it one of the best looking VR games. While not based in any sense of realism, they allow for a comforting and inviting experience that can appeal to anyone while still having enough detail and polish in order to present a game that easily fits in with any AAA title to date.
Cons
Con Little gameplay customization beyond video options and level selection
Not much can be adjusted for the game other than graphical settings. There are no modes of play to choose from, making for a very singular experience that can not be changed. once the player gets tired of what is on offer, there is nothing else to move on to.
Con No discrete difficulty options
The difficulty is static, there is no way to adjust it currently meaning one difficulty setting that may be too tough or easy for some.
Con Not finished yet
The game is in early access with only two levels available for play so far. While this does give a good sense of what will be available when finished, there is always the risk that the game will get abandoned or release with many bugs. There is never a guarantee with early access, which means the buyer should beware.
Con The less room in ones house, the more restricting the game can feel
This game requires a certain amount of free space when playing, and has been set up in that there is a way to maneuver in game, even when having little space in ones house. This of course comes with the caveat that the game itself will feel restricted in that movement will not feel natural. There is a work around for this of course called the blink system, where players point to where they want to move in a level, to the teleport there, but this does not feel as natural as actually moving there by walking.