When comparing Out of Ammo vs Catlateral Damage, the Slant community recommends Catlateral Damage for most people. In the question“What are the best HTC Vive games?” Catlateral Damage is ranked 26th while Out of Ammo is ranked 42nd. The most important reason people chose Catlateral Damage is:
The gameplay is centered around being in a cats shoes, knocking objects off of shelves and other areas. This can be quite fun to basically role play as a cat at its worst.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Video rendering/detail/performance options
The in game settings allow for adjustment of the graphical settings allowing the player to fine tune the looks and performance of the game to their personal preference or limitations of their rig.
Pro Full weapon interaction based on motion controls in FPS mode
Fighting with weapons in the game you mimic the actual motions of using those weapons, making for a more realistic experience. On top of this that weapon reacts accordingly when being used against your opponents.
Pro Immersive hybrid RTS / FPS base defense gameplay
You are placed on the battlefield to fight amongst your troops, making for a very immersive experience. While the gameplay itself is nothing new, a basic base defense game, playing on the field in VR makes for a new experience in the genre that has yet to be done before.
Pro Fun to pretend to be a cat
The gameplay is centered around being in a cats shoes, knocking objects off of shelves and other areas. This can be quite fun to basically role play as a cat at its worst.
Pro Good for letting out your anger
You knocking everything you want to the ground by making the motions in real life. It's a great way to let out your anger.
Pro Longevity through procedural generation
Each level is procedurally generated, while each level will maintain its overall theme there will be minor changes to the setup that allows for an experience that will be slightly different upon each playthrough. This allows for the games levels to stay fresh due to never being exactly the same.
Pro Choice of gameplay modes
There is a free play mode called Litterbox Mode, where there is no time limit, you just choose which level to play, to then free roam and do as you like, much like a sandbox experience. Then there is the objective mode, where you are given a time limit in order to knock off a certain amount of objects within. There will also be optional objectives given, which can make for a more intense experience when trying to complete them all at once.
Having these two modes allows for a good balance of hectic gameplay as well as free form having fun by messing around gameplay.
Cons
Con Little gameplay customization beyond video options and level selection
Not much can be adjusted for the game other than graphical settings. There are no modes of play to choose from, making for a very singular experience that can not be changed. once the player gets tired of what is on offer, there is nothing else to move on to.
Con No discrete difficulty options
The difficulty is static, there is no way to adjust it currently meaning one difficulty setting that may be too tough or easy for some.
Con VR controls are not precise
When using the same amount of force to swing your arm holding the controller in order to knock off objects in the game, there can be a variety of outcomes. This is due to incorrect balancing of controls, as the same amount of force in a swing should result in the same amount of force being used in game, problem being that it does not, sometimes objects will go flying, other times they will barely move.
Con No difference in cats other than looks
It would have been interesting to see each cat have their own special ability, sadly there is no difference between them other than looks.
Con Gameplay gets stale fast
While from the outset it can be fun knocking objects over, after a while this does get stale as there is little lasting appeal to the mechanics themselves.