When comparing Babel: Tower to the Gods vs Sairento VR, the Slant community recommends Sairento VR for most people. In the question“What are the best HTC Vive games?” Sairento VR is ranked 3rd while Babel: Tower to the Gods is ranked 31st. The most important reason people chose Sairento VR is:
Simple things like crouching during a slide to slow it down, prediction of moments when you want it, make you feel like slowing time is just a natural power you possess.
Specs
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Pros
Pro Variety of blocks and tools
There are a number of different blocks to be interacted with ranging from ones that can explode, ones made of ice that are slippery and ones that are invisible that you will not be able to manipulate. In order to interact with these blocks you are given a bunch of different tools such as spears, hammers, swords, axes etc. These different tools each have different interactions that can help the player, depending on what they need to do, but is still left up to the player in the end on how they want to accomplish that task.
Pro Good price for amount of content
The content in the game should last the player for a good while, as many current VR games tend to be more proof of concept over full fledged games. While this is an early access title, meaning it is not complete, for the price of $10 the content should last even in its current state. On top of this most VR titles are priced a lot higher than this, even when containing less content, so as far as a content for price comparison is concerned, Babel is a good choice.
Pro Fun theme
A Greek God like theme where the towers resemble greek structures, complete with little worshipers surrounding the towers. It can be fun to interact with the tiny people by moving or crushing them. This of course is the power wielded by a Greek God, which can be fun to decide to be a kind or vengeful one.
Pro Bullet time done right
Simple things like crouching during a slide to slow it down, prediction of moments when you want it, make you feel like slowing time is just a natural power you possess.
Pro Movement
Movement mechanics are so good they make every other game feel like you're stuck.
Pro The ultimate VR experience
No other VR game offers this much freedom in movement, it's truly amazing what you can do in this game. It's still Early Access and you should look forward to the constant stream of updates that come from this team. They are by far the most responsive development team in a VR game in dealing with bugs and taking people's feedback into account and implementing suggestions. If you got an Oculus Rift or HTC Vive and want a game that truly makes you feel badass this is the one to get.
Pro Flexible ninja fighting
You can use a bow, swords, pistols, fully automatic weapons, throwing knives, or combinations - the common denominator is that you get to stylistically carve your way through enemies leaving flying bodies in your wake, feeling like a total badass.
Pro Makes you feel like a badass
The movement scheme is by far the best in any VR game. Jumping, sliding, wall-running, back-flipping, ground-slamming, slow motion, trackpad or teleport locomotion...it's all there. And there are tons of settings so that you can tweak the movement to your exact liking. Add to that a bow, swords, pistols, shotgun, machine guns, many throwable weapons, and a deep relic system that adds many different abilities and modifications. This game should be held as the golden standard in VR development. And there's so much more coming! The fun never ends with this game.
Pro Progression
Character levels and loot. VR is pretty lacking in this area, which really hurts replayability for many gamers. Sairento's got the remedy.
Pro Great locomotion implementation
Jumping feels just like it should without causing any problems with nausea or sickness of any kind.
Pro Involved devs
The developers are very involved with the community and listen to all suggestions. For example the backflip move was added literally ten hours after it showed up on the forums as a suggestion.
Pro One of the best VR games to date
Responsive devs, Easy to pick up though hard to master.
Pro Great AI
Keeps you engaged.
Cons
Con Interface feels clunky
Actually grabbing blocks feels a bit inaccurate and is difficult to perform. Not very natural feeling, which can throw the player off. While not the main meat of the game, grabbing blocks, the portions that do have this interaction could use more polish.
There is also a tutorial that plays before starting a game, every time, which can not be skipped, this can become frustrating too and shows the lack of polish when it comes to the interface and navigation.
Lastly there are not many options to quit the game other than using the Steam menu button and even that may leave the game hanging. While this is an early access game, meaning it is unfinished and all of this may very well get fixed, it is something to keep in mind as it could also stay in this state.
Con Awkward to play in small rooms
The gameplay may be more difficult to perform if being played in a confined area as the player needs to be able to walk around the outside of large towers, which will of course be centered in ones room. This leaves the player to having only the outer areas of the room to traverse while playing, which can be difficult in smaller rooms as you may hit the walls of that room quite often.