When comparing Babel: Tower to the Gods vs Unturned, the Slant community recommends Unturned for most people. In the question“What are the best HTC Vive games?” Unturned is ranked 10th while Babel: Tower to the Gods is ranked 31st. The most important reason people chose Unturned is:
The game includes combat, a crafting system, a housing system, lots of items, and varied landscapes to explore. Taken together, there’s plenty to keep you busy.
Specs
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Pros
Pro Variety of blocks and tools
There are a number of different blocks to be interacted with ranging from ones that can explode, ones made of ice that are slippery and ones that are invisible that you will not be able to manipulate. In order to interact with these blocks you are given a bunch of different tools such as spears, hammers, swords, axes etc. These different tools each have different interactions that can help the player, depending on what they need to do, but is still left up to the player in the end on how they want to accomplish that task.
Pro Good price for amount of content
The content in the game should last the player for a good while, as many current VR games tend to be more proof of concept over full fledged games. While this is an early access title, meaning it is not complete, for the price of $10 the content should last even in its current state. On top of this most VR titles are priced a lot higher than this, even when containing less content, so as far as a content for price comparison is concerned, Babel is a good choice.
Pro Fun theme
A Greek God like theme where the towers resemble greek structures, complete with little worshipers surrounding the towers. It can be fun to interact with the tiny people by moving or crushing them. This of course is the power wielded by a Greek God, which can be fun to decide to be a kind or vengeful one.
Pro Plenty of things to do in-game, including combat, crafting, and exploring
The game includes combat, a crafting system, a housing system, lots of items, and varied landscapes to explore. Taken together, there’s plenty to keep you busy.
Pro Fair F2P model where no single person has a false advantage over anyone else
The game’s free-to-play model allows anyone to play free of charge; those who are willing to spend $5 get access to a separate server that grants double experience. So while it is not pay-to-win, spending some money will increase how quickly you can advance in the game.
Pro Active developer who listens to their community
Unturned is developed by Nelson Sexton. He is very active and always listens to feedback from the player community. He is constantly updating the beta; check the community hub for more info.
Pro Selection of weapons allows anyone to find something they enjoy using
The game includes a number of guns and melee weapons, giving the player plenty of choice as to how they would like to attack.
Pro Works great on low-end hardware
The game runs well on older hardware because it does not have very advanced graphics. This makes it compatible with many low spec systems.
Pro Easily mod or add custom maps through Steam Workshop
With Steam Workshop support players can create your own custom maps and mods as well as use others, thus giving the player never ending amounts of extras for the game.
Pro PvP winds up being very tense as the resources in the game are very limited
Scarce resources lead players to compete ruthlessly. This creates a scenario where it is all of nothing, show no weakness, give no benefit.
Pro Fun and intuitive crafting system allows the player to explore tons of combinations of items
The crafting system can be used to easily and intuitively make hundreds of items. Combine two sheets of metal to make a saw, combine two sticks and a nail to make an arrow. Basically you can play around and test what kind of combination make what items, which is fun in and of itself.
Pro Well made maps where each is designed with purpose
Unturned is slightly different from other open world survival games, because it doesn't use randomly generated worlds. This actually is a pro, because the existing maps are very well made, well thought out, and overall having better design choices for worlds than say, Minecraft, Terraria, or 7 Days to Die.
Cons
Con Interface feels clunky
Actually grabbing blocks feels a bit inaccurate and is difficult to perform. Not very natural feeling, which can throw the player off. While not the main meat of the game, grabbing blocks, the portions that do have this interaction could use more polish.
There is also a tutorial that plays before starting a game, every time, which can not be skipped, this can become frustrating too and shows the lack of polish when it comes to the interface and navigation.
Lastly there are not many options to quit the game other than using the Steam menu button and even that may leave the game hanging. While this is an early access game, meaning it is unfinished and all of this may very well get fixed, it is something to keep in mind as it could also stay in this state.
Con Awkward to play in small rooms
The gameplay may be more difficult to perform if being played in a confined area as the player needs to be able to walk around the outside of large towers, which will of course be centered in ones room. This leaves the player to having only the outer areas of the room to traverse while playing, which can be difficult in smaller rooms as you may hit the walls of that room quite often.
Con Childish community
Many of the community-run servers are managed by immature administrators who can make the game unbearable.
Con Way too easy
You can literally leash (mmo term) a zombie and kill it without taking damage. How can you take this game seriously?
Con Poor graphics
Overall graphics of the game have been improved greatly over time, but still it looks like Minecraft.
Con In early access
The game is not yet officially completed, which means that it may still contain bugs, and that features may change or be removed before final publishing.