When comparing FATED: The Silent Oath vs Hover Junkers, the Slant community recommends Hover Junkers for most people. In the question“What are the best HTC Vive games?” Hover Junkers is ranked 12th while FATED: The Silent Oath is ranked 32nd. The most important reason people chose Hover Junkers is:
This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Intuitive interaction
There are points in the game where NPCs will ask yes or no questions in the title, the player can then reply by shaking their head yes or no, to which the NPCs will respond to. Not only is this a natural reaction, but the fact that it is taken advantage of as a control mechanism shows how immersive and intuitive VR gameplay can be.
Pro Highly polished
The graphics are top notch, as well as the music and voice acting. A quality title that has a lot of polish, which for such a new medium, is still a bit rare.For those looking for something to experience what the best VR storytelling may have to offer, Fated is a good choice.
Pro Immersive story telling
The game fits the term, "walking simulator" where in there is little gameplay but is more focused on telling a story. The story told is quite intriguing, especially with the added benefit of VR, where in you feel as though you are experiencing the events yourself as they unfold.
Pro Innovative and immersive experience
This isn't the type of game where you just press a button to reload or crouch. If you want to duck behind cover you have to actually do it. To reload you have to pop open the barrel, press the touch pad in a pattern and swing the controller to pop it back in. This makes the game feel more real.
Pro Huge variety of weapons
There is now a huge variety of weapons, well designed and also well balanced.
Pro Strategic loot based gameplay
The loot earned in the game can be found out in the wasteland inside of shipping containers. The player needs to use their welding gun to shoot them open to then gather the loot. Strategy comes into to play as it takes time to haul the loot in, which leaves the player vulnerable to enemies, so it is bet to wait to do this in until an opportune moment arrives. Once the loot is obtained, some can be used for cover on ones ship, making their ships stronger, the rest can be used to earn a higher score in the game.
Pro Fun multiplayer
Hover Junkers was one of the first multiplayer games on the Vive, and remains to be one of the few multiplayer games available. Being multiplayer based it is fun to mess around with friends or to play seriously with them. Up to 8 players can play at the same time and in game voice chat is built in.
Pro Strategic weapons
This game has 3 weapons so far and has more planned to come. They each have advantages and disadvantages and learning to use them at the right time can make a difference.
Cons
Con Very little actual gameplay
Short of a few nods here or there, there is actually very little game mechanics to be found in this title. More an interactive movie than a game, which may disappoint some users.
Con Does not work with Vive controllers
The game is controlled through a regular gamepad, not the Vive controllers, which lessens the immersive aspect of the game over other titles that do make use of the Vive controllers. Mainly this is due to the game being created with the Oculus in mind, back before they announced their own controllers, so is geared more towards being a game you sit and play with the VR headset on.
Con Short and linear
The game is quite short and the gameplay is quite linear meaning that there is little to revisit once the story is completed.
Con Poor netcode
There can be lag during multiplayer, which can easily ruin ones aim and competency to shoot accurately.
Con Longer shots can be difficult
While not an issue in the shooting range, when in the meat the gameplay, enemies tend to be the same color as their ships making them difficult to see. This means that most shots need to be made in close quarters in order to visibly see who you are shooting at, which limits the gameplay a bit.
Con Limited and unpolished experience
The game while presented as a finished title (it is not in early access but is a full release) often feels unfinished. The guns in the game are limited to only three, the menus have frame drops giving an unpolished feel. The shooting mechanics often feel a bit too loose making them not very precise, which leads to more luck based gameplay over skill. The maps do not really feel all that different, giving a "same" vibe. Overall it feels like an early access game, but is being sold as a finished title.
Con Small amount of players online
Being this is a game only playable on an 800 dollar piece of hardware that only really runs well on an expensive gaming computer, as well as the fact that this is a fairly new game, there are not all that many players online to play with. Being that right now this a multiplayer only game, having few players is a bit of a problem (but that's not the game's fault).