When comparing FATED: The Silent Oath vs Project CARS, the Slant community recommends Project CARS for most people. In the question“What are the best HTC Vive games?” Project CARS is ranked 8th while FATED: The Silent Oath is ranked 32nd. The most important reason people chose Project CARS is:
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Specs
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Pros
Pro Intuitive interaction
There are points in the game where NPCs will ask yes or no questions in the title, the player can then reply by shaking their head yes or no, to which the NPCs will respond to. Not only is this a natural reaction, but the fact that it is taken advantage of as a control mechanism shows how immersive and intuitive VR gameplay can be.
Pro Highly polished
The graphics are top notch, as well as the music and voice acting. A quality title that has a lot of polish, which for such a new medium, is still a bit rare.For those looking for something to experience what the best VR storytelling may have to offer, Fated is a good choice.
Pro Immersive story telling
The game fits the term, "walking simulator" where in there is little gameplay but is more focused on telling a story. The story told is quite intriguing, especially with the added benefit of VR, where in you feel as though you are experiencing the events yourself as they unfold.
Pro No VR sickness
Since the player and the character are stationary with the vehicle creating a frame of reference, much of the issues with motion sickness are avoided.
Pro Accessible to non sim players
While Project Cars is a hardcore racing sim, it still stays accessible for unfamiliar players through easy to understand design.
Pro Simple VR setup
The game auto-detects Oculus Rift, making setup a breeze.
Pro Finely tuned AI
Users can set what kind of AI they will be racing against each race, allowing you to make the game easier or harder if you wish.
Cons
Con Very little actual gameplay
Short of a few nods here or there, there is actually very little game mechanics to be found in this title. More an interactive movie than a game, which may disappoint some users.
Con Does not work with Vive controllers
The game is controlled through a regular gamepad, not the Vive controllers, which lessens the immersive aspect of the game over other titles that do make use of the Vive controllers. Mainly this is due to the game being created with the Oculus in mind, back before they announced their own controllers, so is geared more towards being a game you sit and play with the VR headset on.
Con Short and linear
The game is quite short and the gameplay is quite linear meaning that there is little to revisit once the story is completed.
Con Horrible optimization for AMD
For those that use and AMD CPU or GPU the performance is way below optimal with AMD performance at about half of what Nvidia and Intel chips are seeing.
Con Menus don't work on Occulus
Users are unable to control the menu in Occulus as the menus do not show, some workarounds are to close one eye to see if you can see a menu or use a tool to broadcast the Occulus image to ones monitor. Either way this can be a frustrating experience and needs to be worked out.
Con Buggy gameplay
Even though the game is fully released and out of early access it is still filled with bugs and balancing issues. From strange physics to graphics that flicker, the game has the appearance of a rushed product that was not ready for release.
Con AI can vary wildly
Even though the player can preset the AI before a race, the AI can still behave in strange manners, some drivers being really aggressive while others too passive. It is a strange mix that can make for some uneven racing.