When comparing Cosmic Trip vs Brookhaven Experiment, the Slant community recommends Brookhaven Experiment for most people. In the question“What are the best HTC Vive games?” Brookhaven Experiment is ranked 23rd while Cosmic Trip is ranked 33rd. The most important reason people chose Brookhaven Experiment is:
The premise of the game is that you need to ward off waves of zombies coming at you from all sides. What makes this excel as a VR title is the immersiveness of the environment. Sound production in the game is superb, it is multi directional and allows the player to hear each and every creature coming at them with a clear sense of what direction they are. On top of this the visual are quite dark and creepy in that you have to use a flashlight in order to see what is coming at you. So you are constantly trying to reveal what is coming and from where in quite a bit of darkness. The creatures themselves also look quite scary, which just ads to the horror of the game.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro High level of polish
The look of the game as well as the gameplay has a great level of polish reminiscent of a AAA release. While this is in early access and not finished as well as made by a small indie team, the level of detail to the game and its gameplay far exceeds most release offerings for the Vive.
Pro Immersive base defense gameplay
The implementation of virtual reality in a base defense game is done quite well. It is all in first person, where you mine different nodes on an alien planet in order to build machines and structures, which will then allow you to automate the process (much like an RTS). From there you can attack enemies on your own with an equipped frisbee, all while you send out troops to attack incoming forces as well. What makes this work so well is the design of the game, being that you actually take part in all of these tasks, it makes the user feel more connected to what is happening.
Pro Great use of haptic feedback
The haptics used in the game allow for pretty accurate sensations when manipulating objects in VR. Being a new technology, many games are having issue with the accuracy and "feel" of their haptics, luckily the team developing Cosmic Trip have nailed down how to create a game that feels right, out of the box.
Pro Extremely creepy/scary atmosphere
The premise of the game is that you need to ward off waves of zombies coming at you from all sides. What makes this excel as a VR title is the immersiveness of the environment. Sound production in the game is superb, it is multi directional and allows the player to hear each and every creature coming at them with a clear sense of what direction they are. On top of this the visual are quite dark and creepy in that you have to use a flashlight in order to see what is coming at you. So you are constantly trying to reveal what is coming and from where in quite a bit of darkness. The creatures themselves also look quite scary, which just ads to the horror of the game.
Pro Fully a complete self contained game
When many games for VR are considered tech demos or early access, Brookhaven is actually a finished title, complete with a story and an ending. While normally this is not much of a feat, to sell a finished game, currently VR does not offer a ton of titles that are feature and story complete.
Cons
Con No completion point (lack of content)
You either die at the hands of AI attackers on your base, or you succeed long enough that the hardware being used cannot keep up with the amount of bots created in the game, causing too much lag. There is no end to the gameplay, it will continue to the point you lose or the game just lags out. Mainly this is all due to the fact that this is an early access game that is unfinished. There are not many options to change up the gameplay, making for something lacking in content, which may get tiring after repeated plays.
Con Currently too easy
The gameplay itself does not offer as much challenge as it should, while this may change in the future, since it is still in development, currently it may be too easy for many players.
Con Can feel repetitive
Wave after wave of enemy, while being forced to basically being forced to stand in one place can not only feel a bit unnatural, but also quite repetitive, as there is little to change up this scenario in the game. While the stages can be quite different, offering a good bit change to the scenery, the gameplay itself stays the same throughout.