When comparing Cosmic Trip vs Battle Dome, the Slant community recommends Cosmic Trip for most people. In the question“What are the best HTC Vive games?” Cosmic Trip is ranked 33rd while Battle Dome is ranked 38th. The most important reason people chose Cosmic Trip is:
The look of the game as well as the gameplay has a great level of polish reminiscent of a AAA release. While this is in early access and not finished as well as made by a small indie team, the level of detail to the game and its gameplay far exceeds most release offerings for the Vive.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro High level of polish
The look of the game as well as the gameplay has a great level of polish reminiscent of a AAA release. While this is in early access and not finished as well as made by a small indie team, the level of detail to the game and its gameplay far exceeds most release offerings for the Vive.
Pro Immersive base defense gameplay
The implementation of virtual reality in a base defense game is done quite well. It is all in first person, where you mine different nodes on an alien planet in order to build machines and structures, which will then allow you to automate the process (much like an RTS). From there you can attack enemies on your own with an equipped frisbee, all while you send out troops to attack incoming forces as well. What makes this work so well is the design of the game, being that you actually take part in all of these tasks, it makes the user feel more connected to what is happening.
Pro Great use of haptic feedback
The haptics used in the game allow for pretty accurate sensations when manipulating objects in VR. Being a new technology, many games are having issue with the accuracy and "feel" of their haptics, luckily the team developing Cosmic Trip have nailed down how to create a game that feels right, out of the box.
Pro Neat game mechanics
In one of the modes, the two teams have to paint the ground ahead of them to advance. Teams can teleport (this is the game's movement system) only onto paint of their team color in this mode.
You can equip a short-range paint gun at the cost of having another weapon, so it's a matter of prioritising the objective. Controlling more paint on the field lets your team go closer to the front lines, where better cover and the objective is for that map, but you're vulnerable standing out in the open painting.
Pro Variety of maps and modes
Trippy anti-gravity upside-down maps, king of the hill modes, kill the core, etc.
Pro Active devs
Regular updates, community interaction on subreddit, etc.
Pro Fun gameplay
Cons
Con No completion point (lack of content)
You either die at the hands of AI attackers on your base, or you succeed long enough that the hardware being used cannot keep up with the amount of bots created in the game, causing too much lag. There is no end to the gameplay, it will continue to the point you lose or the game just lags out. Mainly this is all due to the fact that this is an early access game that is unfinished. There are not many options to change up the gameplay, making for something lacking in content, which may get tiring after repeated plays.
Con Currently too easy
The gameplay itself does not offer as much challenge as it should, while this may change in the future, since it is still in development, currently it may be too easy for many players.
Con Population not always the best
Can find a match at peak times easily but otherwise not too good.
Con Very dated graphics
Graphics are a work in progress, but currently not that good.