When comparing AssaultCube vs Tales of Maj'Eyal, the Slant community recommends AssaultCube for most people. In the question“What are the best open-source games?” AssaultCube is ranked 24th while Tales of Maj'Eyal is ranked 25th. The most important reason people chose AssaultCube is:
AssaultCube is extremely fast, small, and network efficient for an FPS game.
Specs
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Pros
Pro Minimal resource usage
AssaultCube is extremely fast, small, and network efficient for an FPS game.
Pro Cross platform support
AssaultCube runs on Windows, Mac, and Linux.
Pro Fast-paced multiplayer FPS gameplay
AssaultCube does a good job of adding fun, fast paced shooter gameplay (like in Counter Strike) to the open source world.
Pro Activity in multipayer
Many people online. You can play it every time you wish.
Pro In-game level editor with support for realtime multiplayer editing
Admins of a server can enter edit mode for a map during gameplay, updating components of the map live without needing to run other software or develop any code or image assets.
Pro Variety of fun game modes
Pro Has a decent number of community servers
Pro A lot of depth through many character classes and quests
Pro Pretty polished compared to other open source games
Pro Easier to learn than some other roguelikes
The graphical menu system helps a lot.
Pro Built-in but optional chat system for bragging or when you get lost
Cons
Con Few weapons
Few weapons. Really. One assault weapon, one pistol, one sniper rifle and one shotgun. Boring.
Con Lack of gameplay refinement
AssaultCube does not have that many weapons (though they do have some variety). Additionally, the game is not very balanced, as spawn points are sometimes in vision of other enemy spawn points.
Con Outdated graphics
Based off the original Cube engine, which has dated quite a bit.
Con Bad balancing
Not all classes are balanced. Some are clearly weaker. As an example, every class that can summon, cannot avoid their summons to waste their skills. This is not important, except if you only have 1 summon, like the alchemist, that often charges you.
Con LUA bugs
It depends on LUA for many (if not most) things, this could ease the development, but in the end, the result is several crashes which are hard to debug.
Con Heavy resource need
Lots of graphics effects, which may make the game run slower on older systems.
Con Graphics may not appeal to everyone
Mostly because they are a mix of styles assembled throughout the lifetime of the project instead of one consistent whole.