When comparing AssaultCube vs Battle for Wesnoth, the Slant community recommends Battle for Wesnoth for most people. In the question“What are the best open-source games?” Battle for Wesnoth is ranked 1st while AssaultCube is ranked 24th. The most important reason people chose Battle for Wesnoth is:
Easily one of the most beautiful FOSS TBS games around.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Minimal resource usage
AssaultCube is extremely fast, small, and network efficient for an FPS game.
Pro Cross platform support
AssaultCube runs on Windows, Mac, and Linux.
Pro Fast-paced multiplayer FPS gameplay
AssaultCube does a good job of adding fun, fast paced shooter gameplay (like in Counter Strike) to the open source world.
Pro Activity in multipayer
Many people online. You can play it every time you wish.
Pro In-game level editor with support for realtime multiplayer editing
Admins of a server can enter edit mode for a map during gameplay, updating components of the map live without needing to run other software or develop any code or image assets.
Pro Variety of fun game modes
Pro Has a decent number of community servers
Pro Great graphics
Easily one of the most beautiful FOSS TBS games around.
Pro Endless replayability
A large assortment of maps, classes, units and campaigns. Community addons available ingame for download, as well as a random map generator.
Pro The strategy for individual campaigns really forces you to think through available strengths and weaknesses, especially given the hex-based terrain
Pro Well established
BfW has been around since 2003 and is a firm favourite within the FOSS community.
Pro Active development
BfW gets updated frequently.
Pro Multilingual
Dozens of languages available to choose from.
Pro Single-player and multi-player
Battle it out against the game's advanced bots or go the online/hotseat route.
Pro Unique play style
The unique combination of LoC, hex-based map, terrain defence and movement, and map type, with damage types and resistances varying between units, gives a refreshingly unique play style.
Pro Immersing storyline
BfW comes with an entire lore which adds depth and variety to the playing experience.
Pro Even portable
Has a portable version
Pro Hotseat mode
Great to play with friends
Pro Consistent storyline
Cons
Con Few weapons
Few weapons. Really. One assault weapon, one pistol, one sniper rifle and one shotgun. Boring.
Con Lack of gameplay refinement
AssaultCube does not have that many weapons (though they do have some variety). Additionally, the game is not very balanced, as spawn points are sometimes in vision of other enemy spawn points.
Con Outdated graphics
Based off the original Cube engine, which has dated quite a bit.
Con Dated and boring game mechanics
Over simplistic and repetitive.
Con Doesn't explain game mechanics well
Battle mechanics, job changes when leveling up, and traits/skills are not explained outright. However, there is in-game help which you can refer to.
Con No simultaneous multiplayer mode
This limits player counts, map sizes and a really simultaneous mode is the only truly acceptable mode for a modern turn-based multiplayer game. Should have been part of the game years ago. Maybe the engine is not suitable for it.
Con Non well documented Add-ons
I'm currently stuck on 'The Chosen Glade' stage of the Rebirth in Nature add-on, with a lot of essence(s) and souls to convert to points for upgrades; should I find the way out of there for Aucrin of course.
Con Takes too much CPU/RAM resources
Too much does not mean you can't run it with a decen computer, but still, it's way too heavy for the result. Hint: using maps of vectors of strings is a bad idea.