When comparing Njob vs Materialize, the Slant community recommends Njob for most people. In the question“What are the best programs for making height maps, normal maps, and/or other maps?” Njob is ranked 4th while Materialize is ranked 6th. The most important reason people chose Njob is:
Njob is a free application.
Ranked in these QuestionsQuestion Ranking
Njob is a free application.
Relatively clutter free, simple, one purpose oriented interface.
Pro Integrated mask feature
You can create up to two masks to define metalness or any area you want the software to look at a little differently.
Pro Clear interface
A nice clean and clear interface, where it is much easier to know what you are doing.
A few simple presets available, that generally do a good job if you want a quick and dirty generation.
Con No image scalling
This may not seem like much, but if your screen resolution is smaller than your picture, then you will only see a small part of the picture. And although you can move around the picture, it is impossible to zoom in and out.
Con Slugish single core CPU performance
No multi core, and only single core cpu usage, means that the software does not perform tasks at smooth speeds when textures get anywhere over 512x512 (depending on the cpu in use).
This software has not been updated in years.
Con Maps are derivative of one another
... Meaning you will always lose some quality. You can test this for yourself in real time by generating a height map from a normal, then clearing the normal and generating a new one based on height, then clearing the previous height map and generating a new one based on the new normal. Obviously, no one would do that, but it effectively demonstrates that Materialize, by its nature, sacrifices the accuracy that other programs can guarantee you.
Con Slow image preview in file browser
Although the texture generation and preview is butter smooth, other GUI things, like image previews in the file browser cause huge slowdowns and jittering.
Con Not Standalone
You need Unity.
Con While the filters are nice, you are limited to two colors
This is easily Materialize's biggest limitation. Even the most basic diffuse maps have more than two tones, so for the third tone and beyond, the height map generator just takes over the wheel and drives over a cliff.
This drawback means the program is only really helpful for basic, one- or two-tone materials like stone impressions, brick walls, simple fabric patterns, etc.
It also means the gloss/roughness generator is operating in completely the wrong frame of mind. If you have a material like tire rubber with sections that are muddy, wet, snow-crusted, blood splattered, etc. Materialize is only going to let you select two tones to make glossy or rough, and the other twelve are anybody's guess as to how reflective or absorbent they'll be.