When comparing Super Mario Bros. vs Tokio / Scramble Formation, the Slant community recommends Super Mario Bros. for most people. In the question“What are the best and the most revolutionary games of all time?” Super Mario Bros. is ranked 1st while Tokio / Scramble Formation is ranked 49th. The most important reason people chose Super Mario Bros. is:
Super Mario Bros. introduced the concept of [level design as a tool for educating players](http://www.1up.com/features/learning-level-design-mario) that created a low barrier to entry for new players that was instrumental in pulling the industry out of the [North American Video Game Crash of 1983](http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983) and set the bar for level design for generations to come.
Ranked in these QuestionsQuestion Ranking
Pros
Pro Birth of modern level design
Super Mario Bros. introduced the concept of level design as a tool for educating players that created a low barrier to entry for new players that was instrumental in pulling the industry out of the North American Video Game Crash of 1983 and set the bar for level design for generations to come.
Pro Greatly influential
The game's influence stretches beyond even this - many of the most important franchises and development studios in the industry got their start from imitating Super Mario Bros., including Sega's Sonic the Hedgehog and id Software's Commander Keen.
Pro One of first side scrollers
This game was one of the first side scroller games.
Pro It saved the video game industry
If this game didn't happen then video games would've died. Zelda, Metroid, DOOM, Sonic the Hedgehog, GTA, Call of Duty, and Halo would not have existed if it weren't for this game.
Pro Created defining mechanics of the platformer genre
Super Mario Bros. introduced several game mechanics that would become the bread and butter of platformers as a genre.
Pro Formation modes required the play to react to circumstances
As the player captures enemy planes, they would follow the player's plane in a formation. This was likely the first time players could change formations of friendly ships, which was quite innovative for the time. The basic formation could hit both air and ground units, although it only covered a small area while the two other formations could only target either air or ground but covered a much larger area. The best players had to dynamically switch formations depending on their surroundings.
Pro One of the first to use ym2203 tunes and sound effects
Tokio / Scramble Formation was among the first arcade games using yamaha ym2203, and the audio was designed to make the most of the chip using as few resources as possible.