When comparing Carcassonne vs Eclipse, the Slant community recommends Carcassonne for most people. In the question“What are the best board games?” Carcassonne is ranked 10th while Eclipse is ranked 21st. The most important reason people chose Carcassonne is:
The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game. Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points. If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.
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Pro Easy to learn for beginners
The rules are pretty basic for Carcassonne, with first time players being able to grasp its concepts quite quickly, making Carcassonne a great gateway game.
Every turn the player draws one tile from the pile. They then must place the tile adjacent to a tile that has already been placed in a way that the edges match. There are four types of terrain on the tiles – roads, cities, monasteries, and grassland. After the tile is placed the player can choose to put a player figure, a.k.a. a meeple, on the tile to potentially score points.
If a meeple is placed on a road, then the player will score one point for every road tile until the road ends in an intersection or a city. If the meeple is placed on a city, the player will receive two points for every city tile until the city is fully walled off. If the player chooses to place the meeple in a monastery, then they will receive one point per tile until the monastery is fully surrounded by tiles. Lastly, if the meeple is placed on grassland, then it’ll only score points at the very end of the game, giving three points for every city in the field. The player with the most points wins.
Pro Detailed with polish
The board game pieces are highly detailed and colorful, be it lush grassland, a fortified medieval castle, or a monastery in the middle of nowhere. The game is themed after southern France in the medieval ages and the actual fortified city of Carcassonne and the landscape around it. There is definitely some forethought put into the polish of this game that makes much of it intuitive and a pleasure to look at.
On a more practical note, the back of the tile with which the game starts is in a separate color, so it is easier to find when starting the game.
Pro Simple, but allows for lots of thinking if you want
The game is very accessible to beginners, but it allows for quite a bit of strategic play when you get more familiar with the concept. You can either go for long-term strategies with farms, or for quick point-grabs; you can build your own cities in peace or try to mess with your opponent whenever possible. A lot of tactics come in the form of cutthroat play – trapping other players’ meeples, stealing cities, and getting to share points.
Moreover, the last turns of the game can also influence the outcome a lot – players receive some points for unfinished creations as well.
Pro Quick to play
In a regular expansion-less game of Carcassonne it can take 30 – 45 minutes to blast through the approximately 70 tiles.
The gameplay is dynamic, and everyone’s constantly engaged, managing their meeples and calculating which part of the board is worth fighting over.
Because of the simple rules Carcassonne is very easy to get back into even after big breaks and it’s great to teach to other people. This means that the people you play with can change without any problems and you can play the game with anyone – children, your parents, your friends, or your partner.
Pro Near-endless replayability
Carcassonne will pretty much never feel dull, there are so many possibilities and variables in the game not only because of the randomness, but also because of the simplicity and the variation count.
Carcassonne is going to be a different game every time because of the tiles you and your opponents draw and where you choose to place them. There are over 70 tiles in the base set, which amounts to a lot of possible combinations.
Carcassonne has been around for a while, and this has led to the release of many expansions throughout the years. Each of these provides more tiles, rules, and other variables to the game.
Lastly, you can even introduce many variations that’ll change up the game without owning any expansions, for example, instead of drawing one tile and placing it every turn, have the players manage a hand of four tiles.
Pro Design encourages replayability
You will never play the same game of Eclipse due to randomness of the tiles you and your opponents draw, the various strategies you can use, and the seven possible player races.
The map will be different every time. The gameboard is made of multiple hexagonal tiles and it’s built out as the game progresses when players choose the “explore” action. There are three decks of hexes, the one you draw from depends on the direction you’re exploring in. For example. if you move away from the galaxy center, then you draw from the third-level hex pile, which contains less goodies than the second and first level tiles. The closer you go to the center, the bigger are your chances for loot. If you don’t like the tile you draw, you can discard it, but this’ll still make you lose an action.
Pro Amazing blend of Euro and Ameritrash mechanics
Eclipse is a "best of both worlds" mix of two different boardgaming genres. The game has a strong theme, player combat, unique factions, and some elements of luck that define the American style while still having plenty of the European-like resource gathering, individual development, and possibilities of no player conflict.
Pro Allows for many different playstyles
There are many possible ways to get points and win the game. Some players choose to take the militaristic approach and win by defeating the other players in combat, others choose to stray away from trouble and gain points by developing technologies. You can also earn points from exploration, colonization, diplomacy, and more.
Players can choose to play a human (Terran) faction or choose one of the six unique alien races. All six Terran factions share traits, but the aliens differ from one another. Race-specific traits give bonuses in specific actions, for example, trading for different rates, more movement flexibility, science or colonization bonuses, etc.
Pro Customizable battleships
Unlike other similar games, Eclipse offers players an innovative battleship customization feature. At the start everyone’s ships are basically the same, they can move, shoot, and have one health point. After you’ve amassed some of the “materials” and “science” resources, you can start upgrading them to different types and adding new components either in empty spaces or by overwriting existing ones.
There are many types of components – reactors, weapons, shields, hull, targeting computers, and engines. By mixing these you can create any ship you want, be it a well-balanced one or something completely ridiculous. You can make your ships into flying tanks able to sustain tons of damage and slowly chunk away the enemy, or instant death machines able to one-shot anything.
Pro Surprisingly simple
Eclipse looks a lot harder than it actually is. The structure of the game is quite straightforward, and the combat is easy to understand.
The game lasts nine rounds, each round has four phases – action, combat, upkeep, and cleanup. Most of the game is spent in the action phase, where players exchange turns performing one action until they’ve all passed. At the cost of an influence disc you can explore, influence, research, upgrade, build, or move. You can do as many actions as you want, but you’ll have to pay upkeep for every influence disc after the first one in the upkeep phase.
The combat phase consists of dice rolling to resolve any battles, be it player vs player or player vs NPC. Combat is initiated if two characters are on the same hex during combat phase. It is done by rolling a six-sided dice. Every 6 is a guaranteed hit, ever 1 is a miss. Whether the rest of the numbers deal damage is influenced by characteristics and equipment of battleships, which can also decide which ship attacks first, how many dice are rolled per ship, and how much victory-point tiles will the participants be able to draw after combat.
Pro Satisfying to see progression
At the start all players are spread out on their own tiles one tile away from the galaxy center. As the game progresses they take actions and discover new tiles around them with planets to colonize that get filled up with the respective player’s colors. Moments later the players are overlooking a big, colorful gameboard filled with colonies and battleships of all sizes.
Con Risk of accidental tile moving
If the game is not played on a flat surface or if you accidentally apply more force to the tile when you're placing it adjacent to another, then everything can shift, which can be annoying to fix.
Con Small official scoreboard
The official scoreboard that comes with the base game only stacks up to 50 points, but proper games of Carcassonne go way past that mark – a game without any expansions can easily reach over 100 points. If you add expansions to the equation, then the points can stack up even past 400, but some expansions feature scoring tokens that help resolve this issue.
Con Highly random
As is typical for a game with a drawing mechanic, almost every action in the game is influenced by whatever tile is drawn and where a player has chosen to place it, so it’ll benefit him the most. The randomness is enhanced by the fact that the players only draw one tile at a time, so you must take what you get.
Con May be a little light for hardcore boardgame players
The game itself is not very deep in design or play, which may be a turn off for the more hardcore of boardgame players though can be good for newcomers.
Con Luck-based combat
The combat is based on rolling dice and drawing tiles after the combat is over. While the luck element of rolling dice is sort of taken care of because of the customizable battleships, the tile drawing part can be very unfair. Basically, once the battle is finished both parties draw a number of tiles that depends on the amount of destroyed ships. These tiles all have different victory point values, but you can only claim one. What this means is that you can lose a battle and still claim more victory points than your opponent from the single tile you draw.
Con Not very accessible to new players
The game isn’t too difficult, but it’s a long game that requires a lot of explaining and a lot of setup, which can be a huge turn-off for beginners. Running over the rules and the various situations will take around 20 minutes, and you will still need to explain a lot during the game itself because there’s a lot of stuff that requires managing. New players will have a noticeable disadvantage.
Con Art style won’t suit everyone
Eclipse has a sci-fi space theme that features aliens, technologies, spaceships, and everything in between. Since this is a pretty popular theme almost anywhere, be it books, games, or movies, to some people this might appear generic, bland, and kind of uninteresting.
The cost of a new copy of Eclipse ranges from $80 to $130 dollars.
Con Can easily make a mess
Even the tiniest shuffle of the gameboard will displace the tiny cubes and influence discs used to keep track of resources and actions. This is not only annoying but can also mess up the game because someone might place the cubes back incorrectly and give themselves an advantage.
Con Long setup and takedown times
Eclipse is already a relatively long game, but a lot of extra time is required just to prepare the game and to tidy everything up after you’re done. This is mostly since there is no official way to store the huge number of components. Setting up for the first time can easily take around 30 minutes, and if you don’t have some sort of convenient storage then it can still take 20-30 minutes for the next matches.
After you’ve set up and played your game, you still must calculate in approximately 10 minutes just to put everything back in its place.