When comparing Street Wars vs Metroid, the Slant community recommends Metroid for most people. In the question“What are the best and the most revolutionary games of all time?” Metroid is ranked 14th while Street Wars is ranked 86th. The most important reason people chose Metroid is:
Metroid paved the way for using not only sound and graphics, but level design as an element of atmosphere in games. Its deep, dark, winding tunnels with cleverly hidden passages and non-linear gameplay, together with its foreboding soundtrack and sound effects create a desolate feeling of loneliness akin to the cinematography of the film "Alien".
Ranked in these QuestionsQuestion Ranking
Pros
Pro Unusual Concept
A game that takes place within your daily life is different to so many others. With most games you can choose when to start and finish, or they're at least time bound by a few hours. This game goes on for weeks, following you wherever you may go, and requiring you to use wit and cunning to manipulate others (both players and bystanders) appropriately to allow you to complete your tasks.
Pro Atmospheric sound and graphics
Metroid paved the way for using not only sound and graphics, but level design as an element of atmosphere in games. Its deep, dark, winding tunnels with cleverly hidden passages and non-linear gameplay, together with its foreboding soundtrack and sound effects create a desolate feeling of loneliness akin to the cinematography of the film "Alien".
Pro Created a new sub-genre (Metroidvania)
Because of their atmospheric design and non-linear gameplay, Metroid and Castlevania have forged their own sub-genre, original enough to bear their names - Metroidvania.
Pro Encouraged speed running
Metroid's innovation doesn't stop there - Metroid was one of the first games to not only cater to, but encourage speed running, a concept ultimately popularized by one of its sequels, Super Metroid.
Pro Challenged players' assumptions
Metroid uses this mechanic to go step further - upon being completed in under a certain amount of time, it breaks players assumptions and defies gender stereotypes in revealing that the hero they've been playing as is actually a heroine.
Cons
Con Dangerous / Risky
You're playing a game centred around assassination with a group of complete strangers. That sounds pretty intimidating; though to date all players have been good humoured, non-psychopaths.
Con You have to play in one sitting
No saves, passwords, or retries if you get a game over.