When comparing Tales of Symphonia vs Alien: Isolation, the Slant community recommends Alien: Isolation for most people. In the question“What are the best games on Steam with a rich story?” Alien: Isolation is ranked 18th while Tales of Symphonia is ranked 70th. The most important reason people chose Alien: Isolation is:
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with.
Specs
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Pros
Pro It's got a marvelous story, and gets exponentially better as you discover the backstories to characters and areas
While it starts off as your typical "save the world" type of game, it changes rapidly as the player releases various seals and uncovers more about the Chosen and the Goddess Martel.
There's also 9 playable characters in the game, along with several non-player characters, each with their own backstory and development that you have to go looking for. You have to work for it, but it's absolutely worth it for how much more enriched the story becomes.
Pro Combat choices are completely up to you, thanks to a unique battle system
Tales games have always used what Namco calls the "linear motion battle system," a real-time, 2D battle engine that lets you move around the field and attack foes at will. Tales of Symphonia uses an expanded version of this system that's fast, fun, and easy to master.
In Tales of Symphonia, you have 4 characters with you in combat, and there are 3 different ways to fight: semi-auto, auto, and manual. With semi-auto, you control a character of your choice while the other 3 are automated and will act based on patterns you set yourself. In auto mode, every character is automated. In manual mode, every character will act only as you tell it to.
Pro You can play the game over and over again, getting stronger and discovering more storyline along the way
Tales of Symphonia sports "New Game Plus," which essentially means you get to keep aspects from your previous game and carry them over to a new one. You can spend GRADE (which is earned by battling) to get perks for your new game, which makes it a little easier (sort of).
There are certain plots, enemies, titles (which are given to you in-game for specific acts), and items that you can only encounter on a New Game Plus, and you might not even encounter all of them then. Tales of Symphonia has infinite replayability, which is a huge reason so many people love it.
Pro The music fits the mood of the game perfectly
The composer for this title, Motoi Sakuraba, really outdid himself. The music fits whatever's going on at the time perfectly, and will drastically increase the enjoyment you get out of this game. From sorrow, to anger, to happiness, the music will convey those feelings to you wonderfully, and immerse you in the experience even more.
Pro Huge amount of content and gameplay
The game has a bare minimum of 50 hours of play in it. That doesn't include side quests, delving into character development, etc.
Pro Excellent atmospheric sound
With minimal music, this game generates much of it's atmosphere from the miscellaneous background noises. The audio generally in the forefront is the titular Alien, which loudly thumps along the ground and through vents. This game also uses directional audio as a tool both for and against the player. It uses it to scare the player, but it simultaneously gives the player more information to survive with.
Pro Beautiful graphics
Aesthetically, this game nails the look and feel of the original film. Both well optimized and incredibly beautiful, this game is a graphical marvel.
Pro Useful tools throughout
The game provides you with many tools and weapons to assist you along the way. Some items you may only find a use for once or twice, but you'll be glad to have them.
Pro Creates a lot of tension
Intelligent A.I. is capable of keeping the game unpredictable. As soon as the Alien starts stalking the player, the game can easily become tense with player never knowing what the Alien will do since the majority of interactions with it are completely unscripted. Especially in VR, you get the feeling like you are actually being hunted.
Pro Excellent, nostalgic design
Environmental design very closely resembles Ridley Scott's Alien. It has the same retro design of the computers as well as a chilling soundtrack. It still works well in the modern age too - the 3D is on point, and the designers have gone into detail. If you dare to spend time exploring, it's a very cool experience wandering around a spaceship and looking out into space.
Cons
Con Enemy diversity can be lacking late in the game
As you progress more and more into the game, some of the enemies you'll face are simply re-skinned enemies from earlier areas, meaning they look the same but are colored differently.
Con The PC port isn't the greatest
If you buy Tales of Symphonia on Steam, expect to have to run a 3rd party patcher in order to make the game play optimally. Some users haven't had to do this, but most have.
Con Hard to fully complete on your own
As far as getting the game to 100% completion, it's incredibly difficult. There are many things with complex requirements that simply aren't stated in the game, so you may have to refer to a guide for them.
Con Frustratingly difficult at times
Some segments of the game can be frustratingly difficult or even unfair at higher difficulty settings.
Con Unrealistic teleporting alien
The alien will somehow always be somewhat near you no matter how stealthy you are. This does maintain the game's difficulty, but it can seem unfair putting all this work into not getting heard only to have the alien pop out of the nearest vent.
Con The game progresses slowly, and you can lose interest
The game is too long and quickly loses its charm and tense feelings as the game drags. Too many hours of even the best game can become a chore more than an enjoyable experience. Whats worse is that a bunch of the length is incessant back tracking, which frankly is just a lazy way to prolong a game.