When comparing Sid Meier's Civilization: Beyond Earth vs Half-Life 2 (and episodes), the Slant community recommends Half-Life 2 (and episodes) for most people. In the question“What are the best games on Linux?” Half-Life 2 (and episodes) is ranked 2nd while Sid Meier's Civilization: Beyond Earth is ranked 114th. The most important reason people chose Half-Life 2 (and episodes) is:
When Half Life 2 came out it set the bar super high for character animation that still rivals some games today.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Includes systems that add story and philosophical elements to the game
Through quest decisions, the affinity system and the victory condition you choose to pursue, the game asks what type of future would you build for humanity. The choices you make will impact both the gameplay and the outcome of the colony.
Pro Engrossing early game
The game starts by preparing your voyage through space by selecting crew, cargo, etc.
Players have a lot of freedom in what to pick or whether to choose a certain strategy which will impact the rest of the game. How you respond to the environment during the early game may very well shape how the rest of your campaign will go.
Pro Great music
Pro You are not locked to a linear tech progression
Pro Unique take on science fiction
While most science fiction games present one or two ways humanity could develop in the future, Beyond Earth presents six.
Human-Alien Hybrids trying to adapt to their alien planet.
Humans in Battlesuits and LEV weapons with a liking for terraforming.
Societies filled with cyborgs and androids.
Societies of people who want to create the perfect humans.
Societies that are supported by a power base made entirely of machines.
Societies that do almost everything by combining biology and technology to create bio-mechanical weapons.
Pro Great art direction
Pro Involved spy system
The player can send a spy to an enemy city in order to learn what that city is building, what they are using for defenses, etc. This will take a few turns in order to set up, but once it is done, having an inside informant on what competing cities are doing can be big leg up.
Once a spy network is set up, a spy can carry out multiple operations with varying results. A few operations one can take part in is stealing credits, technology, or even research. These are all things that take time to do on ones own, but can speed things up by taking some from other cities while also developing or earning your own.
Overall, this is an improvement over Civ V, where the spy system was a bit shallow, luckily it is quite fleshed out in Beyond Earth, which adds quite a deceptive layer to the gameplay.
Pro Amazing character animation
When Half Life 2 came out it set the bar super high for character animation that still rivals some games today.
Pro Guns are varied and interesting
Almost every gun is fun to shoot and is distinct. The crossbow is super awesome for it’s power and the gravity gun offers variety in puzzles and what you can shoot with. Want to hit someone with an explosive barrel? Pick it up and throw it with the gravity gun!
Pro Great Sci-Fi story
Aliens, portals to other dimensions, oppressive regimes, oh my! This game brings a great flavor of dystopian sci-fi as you fight part of the rebel cause to deliver justice with your Gravity Gun to the many species afflicted by the evil Combine. Also Half Life ties in somehow with the Portal series which makes it even more awesome.
Pro Commentaries
Hear from the creators about the making of Half Life 2 Ep1 and 2. Everything from level design to technical details are discussed. More developers need to use this.
Pro Very moddable
Entire games have been made from Half Life (such as Counter Strike) and the tradition continues with it’s sequel! In fact there’s a game essentially about making your own things made from a modded Half Life 2 and that game is called Garry’s Mod.
Cons
Con Late game is slow
Growing your colony in late game becomes a bit of a slog.
Con Wasted potential
Beyond Earth had a variety of new interesting systems that, unfortunately, fell short of their potential. Units unlocked by the affinity system were only slightly different to what you would get otherwise so your decisions weren't as impactful, quests in reality worked as a choice of upgrade for a building, the freedom of the tech web ended constrained to certain paths due to goals set by the game, and artifacts ended up being unreliable due to their randomness.