When comparing Ghost of a Tale vs Gone Home, the Slant community recommends Gone Home for most people. In the question“What are the best PC games that focus on narrative, atmosphere, exploration and avoid combat?” Gone Home is ranked 6th while Ghost of a Tale is ranked 11th. The most important reason people chose Gone Home is:
Through interacting with objects in the environment of the game (a house) one is able to learn piecemeal the story that the game is set out to tell.
Specs
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Pros
Pro Exploration and tactical gameplay
Even though the game world isn't huge, the game does do a good job of keeping you busy. There's a lot of collectibles to search and find. In doing so, you'll need to pass by enemies. The game gives you the option to either knock them out, distract them & slip by, simply try to sneak by them, hoping they don't turn around and see you... or you can just run straight past them since you're faster and try to hide in a barrel or cupboard when they briefly lose sight of you. You can also make enemies follow you inside a room with a lever controlled door, run outside and close the door with the enemies trapped inside.
Pro Adorable story-based game
You play as a mouse who needs to escape jail and venture into the world to try and find your wife and son. The mouse, Tilo, is a minstrel who wears a little lute on his back and has a little hat with a bell on. You meet a lot of interesting characters along the way with their own stories. This game was made by a former Dreamworks animator and the level of detail is one of the game's biggest strengths. This translates into a well done animations, including idle, and overall high standard of graphics in the game that are spot-on in terms of creating the right atmosphere.
Pro Deep environmental storytelling
Through interacting with objects in the environment of the game (a house) one is able to learn piecemeal the story that the game is set out to tell.
Pro Interesting side stories
Besides the main story there are several side stories in the game that center around the rest of the people who live in the house. Through interacting with objects in the house one learns of the surrounding circumstances of those that live there.
Cons
Con Not a lot of action
This game does not have a combat system, so you can't kill any enemies. It's about not getting caught as you try to collect things and progress to find your family (as well as the atmosphere and story). So if you really hate sneaking, running away and hiding, then it's probably not for you.
Con Details are sometimes off
The objects and dialog aren't consistent for things such as the mom's place of employment.
Con Weak voice acting
While most of the voice acting is adequate there are many moments that stick out as poorly done and lessens the experience of the game.