Inside vs Transistor
When comparing Inside vs Transistor, the Slant community recommends Inside for most people. In the question“What are the best PS4 (PlayStation 4) games?” Inside is ranked 5th while Transistor is ranked 21st. The most important reason people chose Inside is:
This game's world is colorless and soundless, which makes the bright player character really stand out. Occasional sound cues add to the tense and creepy atmosphere.
Specs
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Pros
Pro Unparalleled creepy yet intoxicating atmosphere
This game's world is colorless and soundless, which makes the bright player character really stand out. Occasional sound cues add to the tense and creepy atmosphere.
Pro Remarkable storytelling via environmental navigation
The story is told through exploring and there is no written exposition or dialogue, so the story is left up to the player's interpretation.
Pro Beautiful soundtrack
The soundtrack is mostly a type of electronic music called "trip hop", which is heavily influenced by jazz, punk and soul. Most of the songs are very mellow and have a melancholic feel to them, giving Transistor's cyberpunk world a very distinct and memorable feel.
Pro Excellent narration
Transistor uses narration to move its story along with the help of a talking sword. While it may seem strange at first, it really gives substance to an otherwise empty feeling world. The soft voice of the sword is also pleasing to listen to. If you ever feel like the sword is too talkative, you can disable the narration.
Pro Awesome hack and slash action with an interesting twist
Transistor is primarily an action RPG, but it has turn-based combat elements. You can use the ability ()Turn to pause time, which allows you to plan out your moves. This adds strategic depth to the combat, giving you ways to quickly take out all enemies or to get out of a tight situation. It's very fun to use and feels really unique.
Pro Deep customization that rewards imagination and strategy
In Transistor you'll get abilities called Functions(). They have three primary effects: the active effect, the upgrade effect, and the passive effect. These effects can be combined to produce really fun to use skills.
For example, the Get() active effect pulls an enemy close to you. If you add the Bounce() upgrade effect, it will jump to more enemies, pulling them all to you. If you add the Crash() upgrade effect, the enemies pulled will also fall asleep.
The game can be beat with simple combos that don't require much setup or strategy, but thinking up great combinations feels rewarding.
Cons
Con Very short
Only from 2 to 3 hours long.
Con Very simple story
The story focuses too much on the revenge plot and too little on the characters themselves. Even the ending wasn't a particularly satisfying, leaving way too many unanswered questions.