When comparing Space Rift vs War Thunder, the Slant community recommends War Thunder for most people. In the question“What are the best HTC Vive games?” War Thunder is ranked 40th while Space Rift is ranked 50th. The most important reason people chose War Thunder is:
Battles can be a quick way to spend time without getting yourself into something.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Simple and intuitive controls
The cockpit interface for controlling ones ship (where the majority of the gameplay takes place) is pretty minimal but easy to understand. The player will not be bogged down with too many controls and menus, meaning it is easy to figure out what to do and how to do it.
Pro Good story
For an indie VR title, to see a fleshed out story is a very welcome thing. On top of this it is not a story that has been done to death, while some tropes are recognizable, the overall experience is quite fresh and well thought out.
Pro Easy to jump right in
Battles can be a quick way to spend time without getting yourself into something.
Pro No pay to win
Buying vehicles with real currency does not skip ahead in tech tree progression.
Pro Can be extremely complex simulation for advanced users
Realistic and Simulator gamemodes can provide and separate users who want a more in-depth experience.
Cons
Con Visuals are at times odd
Objects tend to not have any particular certainty of size. Sometimes a desk may appear as though it is for a child, while other times an object may be way too big for what it is. On top of this the textures when close to objects are not that great. basically it is quite easy to see that there is a lack of polish in the game, while it does not detract from the gameplay itself, it does interfere with the immersiveness of the title.
Con A bit too easy
While there may be some challenge at first, learning how to play the game, once the mechanics are figured out the gameplay itself can be on the easy side.
Con Long free-to-play grind
Without the supplement of payed currency, it may take a long time to reach the end of tech trees.