When comparing Kittypocalypse vs Warzone 2100, the Slant community recommends Warzone 2100 for most people. In the question“What are the best PC Tower Defense games?” Warzone 2100 is ranked 2nd while Kittypocalypse is ranked 33rd. The most important reason people chose Warzone 2100 is:
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Specs
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Pros
Pro Extremely immersive, amazing touch controls
The touch controls/movement controls on this are really really awesome. Zooming in and out on the floating island to either "god view" from high above where enemies look like ants, to down on ground level first person in a click or pull is pretty awesome.
Pro Great humor
Pro Polished
Pro Big tech tree
Although it can be confusing to get the tech you want at times, Warzone has a complete tech tree that ranges from vertical take-off and landing crafts to laser guns and missile launching cyborgs, and includes four hundred different techs and upgrades.
Pro Custom unit assembling
The game permits you to research vehicle tech under three main forms, weapons, chassis, and locomotion. The player must then assemble their own design, from the tech they have discovered. This permits a wide range of customizability in units.
Pro Big game scale
Although there is a limit to a number of units, Warzone permits pretty massive armies.
Pro Open source
It's free so you can't lose anything if you don't like it and anyone can help in the development by taking the sources of the game.
Cons
Con Very limited placement of towers
This is not like many tower defense games where you can "build your own mazes" to send enemies how you want them. The spots to place towers here are very very limited (at least half way through campaign), and in most cases you only really have 4-5 viable spots to possibly put towers.
Con Geometry gets in way of ranges
The geometry in the game affects the ranges for the worse. You are very limited in where you can place towers, and if you try placing the standard gun, or laser in half the spots, they can't hit half of the enemies inside their range due to being on a mountain side for example.
It at least shows you this in the range of the tower by showing a red area where they won't hit. It ends up making a lot of the spots to place towers useless as the only towers you can put there are crazy long range ones like the Missle.
Con Some of the towers don't seem very balanced
Some towers don't seem very well balanced. For example the Annihilator, which is one of the final unlocks, it just doesn't do much.
Con Units stay stuck everywhere
It's like there is sticky glue on everything, units just hit things and stay stuck. This creates bottlenecks in armies, and often impedes on army mobility and reliability.
Con Must micromanage, despite the fact commanders should avoid that
On the other hand, they do avoid a lot of micromanagement if the land is easy enough.