When comparing Kittypocalypse vs Dungeon Defenders II, the Slant community recommends Dungeon Defenders II for most people. In the question“What are the best PC Tower Defense games?” Dungeon Defenders II is ranked 31st while Kittypocalypse is ranked 33rd. The most important reason people chose Dungeon Defenders II is:
Charming characters, vibrant colors, and an art style that is cohesive across all their content.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Extremely immersive, amazing touch controls
The touch controls/movement controls on this are really really awesome. Zooming in and out on the floating island to either "god view" from high above where enemies look like ants, to down on ground level first person in a click or pull is pretty awesome.
Pro Great humor
Pro Polished
Pro Visual appeal
Charming characters, vibrant colors, and an art style that is cohesive across all their content.
Pro Free to play
You have access to all levels and difficulties and the 4 starting heros. New heros can either be bought or unlocked by earning defender medals through mission completion and daily quests.
There are hero costumes which can't be earned in game but they are purely visual. The only advantage a paying player can buy is more bag space or extra hero card slots (you get +1 card slot when you unlock a hero with in game currency but can buy more if you want duplicates).
Pro Constantly being improved
There are updates nearly weekly and always new levels and characters being added. The more recent Incursions have also been more of a challenge compared to some of the original content.
Cons
Con Very limited placement of towers
This is not like many tower defense games where you can "build your own mazes" to send enemies how you want them. The spots to place towers here are very very limited (at least half way through campaign), and in most cases you only really have 4-5 viable spots to possibly put towers.
Con Geometry gets in way of ranges
The geometry in the game affects the ranges for the worse. You are very limited in where you can place towers, and if you try placing the standard gun, or laser in half the spots, they can't hit half of the enemies inside their range due to being on a mountain side for example.
It at least shows you this in the range of the tower by showing a red area where they won't hit. It ends up making a lot of the spots to place towers useless as the only towers you can put there are crazy long range ones like the Missle.
Con Some of the towers don't seem very balanced
Some towers don't seem very well balanced. For example the Annihilator, which is one of the final unlocks, it just doesn't do much.
Con Everything that was wrong with Dungeon Defenders 1, is also wrong in this version
Bad gear balancing, pay 2 win gear, 1 builder 3 dps, many hackers/cheaters.
Con Still in development (as of 8/25/16)
Each patch often brings as many bugs or balance problems as it does bits of additional content. They are usually worked out but it might turn away players looking for a finished product.
Con No challenge until the highest difficulty
There is a campaign mode but it's far too easy even for brand new players. And after you're done with the campaign, your fastest method of leveling to cap is running the same boss repeatedly on a low difficulty. Why have 8 difficulty levels if you encourage your players to skip half of them through poor balance?