When comparing Kittypocalypse vs Gemcraft: Chasing Shadows, the Slant community recommends Gemcraft: Chasing Shadows for most people. In the question“What are the best PC Tower Defense games?” Gemcraft: Chasing Shadows is ranked 6th while Kittypocalypse is ranked 33rd. The most important reason people chose Gemcraft: Chasing Shadows is:
The main mechanic of the game is using gems that provide properties like splash damage, poison, chain lightning, etc to your towers in different combinations. Add to that the fact that there are 7 levels for each gem, you have to manage your mana, there are multiple difficulty levels that change the amount of experience you gain, there are multiple kinds of spells, 25 passive skills and talisman fragments among other variables that you have to balance and you end up with an impressive amount of choice and depth.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Extremely immersive, amazing touch controls
The touch controls/movement controls on this are really really awesome. Zooming in and out on the floating island to either "god view" from high above where enemies look like ants, to down on ground level first person in a click or pull is pretty awesome.
Pro Great humor
Pro Polished
Pro Addictive, in-depth gameplay based on combining gems that provide different traits to your towers
The main mechanic of the game is using gems that provide properties like splash damage, poison, chain lightning, etc to your towers in different combinations. Add to that the fact that there are 7 levels for each gem, you have to manage your mana, there are multiple difficulty levels that change the amount of experience you gain, there are multiple kinds of spells, 25 passive skills and talisman fragments among other variables that you have to balance and you end up with an impressive amount of choice and depth.
Pro More than 140 levels
With so many levels to play in the game will last a good while. Each map is varied and with that makes for an experience that does not get tiring either.
Cons
Con Very limited placement of towers
This is not like many tower defense games where you can "build your own mazes" to send enemies how you want them. The spots to place towers here are very very limited (at least half way through campaign), and in most cases you only really have 4-5 viable spots to possibly put towers.
Con Geometry gets in way of ranges
The geometry in the game affects the ranges for the worse. You are very limited in where you can place towers, and if you try placing the standard gun, or laser in half the spots, they can't hit half of the enemies inside their range due to being on a mountain side for example.
It at least shows you this in the range of the tower by showing a red area where they won't hit. It ends up making a lot of the spots to place towers useless as the only towers you can put there are crazy long range ones like the Missle.
Con Some of the towers don't seem very balanced
Some towers don't seem very well balanced. For example the Annihilator, which is one of the final unlocks, it just doesn't do much.
Con Can seem too heavily luck based
Hit damage is luck based meaning that it is up to the game at points as to how much damage is given making for a bit of an imbalance when winning in just a few strikes in one game and then having to do many hits in another.