When comparing Guns of Icarus Online vs Dishonored, the Slant community recommends Dishonored for most people. In the question“What are the best Steampunk games on Steam?” Dishonored is ranked 4th while Guns of Icarus Online is ranked 6th. The most important reason people chose Dishonored is:
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Specs
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Pros
Pro Visually stunning battlefields
Battles are fought in massive open-air arenas which currently consist of a handful of different environments including post-apocalyptic debris-filled deserts, snowy mountaintops, foggy islands and ocean side views. All of these environments have one thing in common, they are absolutely stunning as far as visuals go.
Pro Six different types of airships
There are six different types of airship that can be chosen, each with their own distinct visual design and maneuverability.
Pro Customizable gun loadouts
Ship captains can customize the loadout of their airship and choose different gun types which range from harpoons to flamethrowers, machine guns, cannons, and rocket launchers.
Pro Everyone has a role to fill
In this game the player is stuck with a crew of strangers in an airship and the goal is to keep it from blowing out of the sky.
To avoid this, everyone has a role to fill. Someone steers the ship, someone mans the guns, and someone has to repair the ship if anything happens to it. If a player fails to do their duty, everything fails.
Pro The world (and difficulty) changes based on your actions
Depending on player action, the world can change in drastic ways. A violent player will find that disease-carrying rats will multiply in number depending on the number of people killed, while a pacifist player who eliminates enemies with nonlethal options may will find the world easier to explore.
Pro Non-lethal options aren't always better
One weakness of most stealth games is that it's almost always better to play nonlethally. In Dishonored, choosing the nonlethal option on an assassination target is often a fate worse than death. For instance, one woman can be delivered to her secret stalker, the overseer of the anti-magic church can be branded as a heretic and punished by the church, and a pair of brothers can be sent to slave in the mines they once owned.
Cons
Con Narrow scope of content
The small number of maps and game modes makes the scope of this game seem pretty narrow. And even though there are varying types of objectives and game modes, they are pretty similar to one another.
Con Each class can get boring quickly
Tasks are divided into three categories (Engineering, Gunning and Navigating), they are done by engineers, gunners and the captain whose task is to fly the airship and give commands.
While all of these classes are fun in their own right, the fact that they are so focused in their duty makes them a bit stale in the long-term and it's easy to go through and get bored of each of them.
Con Selecting and using is difficult
Because the ability to use thing is dependent on the position of the character is it sometimes difficult to pick up guns from NPCs or us things. Sometimes you have to remove guard bodies just to pick up their gun.
Con Harder difficulty level does not change AI
Instead of a "better" AI in higher difficulties just like in a Call of Duty guards just need a lot of ammo to take them down (if you do not aim the head) .
Con It doesn't rely on sound or light as a means of stealth
Dishonored clearly borrows a lot of elements from Thief, but sadly, not its ancestor's most important traits. Where Thief cared about the materials you walked on, and had guards that would vocalize constantly to let players know where they were, Dishonored merely relies on whether or not a player is running (loud mode) or crouch-walking (quiet mode), and it feels less satisfying than Thief. Likewise, stealth is based primarily on line of sight in Dishonored, whereas Thief considered light and dark as well; a player cloaked in shadow could not be seen, even if he was standing directly in front of his target.
Con Buggy when switching to sights.
Sometimes when aiming with a gun that has an ACOG the aim totally messes up aiming downside without a reason.
Con Taking down targets can feel unsatisfying
While the build up to getting to a target is great, talking them down does not always feel satisfying. Thankfully, this option is rarely available. While it does not ruin the game, it would be nice if conversations felt more fulfilling than this.