When comparing Freelancer vs EVE Online, the Slant community recommends Freelancer for most people. In the question“What are the best Space Sims on Steam?” Freelancer is ranked 2nd while EVE Online is ranked 18th. The most important reason people chose Freelancer is:
This game has a really good story with lots of twists. Very well balanced side missions, your pay is based on the type of task being completed while multiplied by distance to target place and few other factors.
Specs
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Pros
Pro Great story
This game has a really good story with lots of twists. Very well balanced side missions, your pay is based on the type of task being completed while multiplied by distance to target place and few other factors.
Pro Low system requirements
This game has very low hardware requirements. It can be played even on an old netbook with windows XP, 1 Ghz Intel Atom CPU, and 1GB RAM. Game runs with 40-60 fps without single crash.
Pro Easy to pickup and learn
The controls have been simplified to the point where it isn't intimidating for new players. You can't control which systems receive more/less power in tight situations, and other systems have been dummed down as well: repairing your ship can be done with the click of a button instead of needing to wait, there is no radar to track, and there's less information available making it easier to focus on a single task.
Pro Fun to replay in different ways
Pro Has fanbase made MODs and modified versions of the game
Has fanbase made MODs and modified versions of the game itself to get past the outdated graphics. There's story expansions, full remakes, and a lot more to experience!
Pro Real freedom
You can do anything. literally anything. You can become a massive entrepreneur and deal with billions of ISK, set up a pirate base in wormhole space, explore anomalies, build massive ships, become CEO of a player-run industrial corporation. There's tons and tons and tons of stuff. This is likely the most sandboxy of MMO sandboxes.
Pro 360' freedom of movement
Up, down, left and right simply stop having a meaning when it comes to space. Making for a true space simulator in that the controls mimic how objects would behave in a real space environment.
Cons
Con Dated graphics
Freelancer was released in 2003, and as expected from a game that's nearly 15 years old the graphics look it.
Con Can be rather unbalanced
Some parts of the game are very hard even with the best available in-game hardware and you get killed almost instantly. In these parts it is better to launch Cruise engine.
Con Spreadsheets in space
At the very core, that's what it is. You'll be looking at tons of stats, calculating % resistances and DPS. It's a paradise for math savants and economics geeks, but not so much if you just want to blow things up quickly.
The graphics are there, but combat takes place at a few kilometers at least, so you won't be ever seeing your ship and the enemys' at the same time (unless as tiny silhouettes). Which only enhances the feeling that combat is a set of dynamic spreadsheets rather than a real visceral thing.
Con On the decline
The player number is about half of what it used to be and continues to decline. The game has been around for 10 years so it's hardly a surprise.
Con Requires lots of time invested
Because of the open market thing even going out on a quick mission may require you to gear up your ship first, which takes ages as you jump across multiple stations to get the two dozen different modules required to outfit your ship.
EVE feels a lot like a second job sometimes.