When comparing Freelancer vs No Man's Sky, the Slant community recommends Freelancer for most people. In the question“What are the best Space Sims on Steam?” Freelancer is ranked 2nd while No Man's Sky is ranked 10th. The most important reason people chose Freelancer is:
This game has a really good story with lots of twists. Very well balanced side missions, your pay is based on the type of task being completed while multiplied by distance to target place and few other factors.
Specs
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Pros
Pro Great story
This game has a really good story with lots of twists. Very well balanced side missions, your pay is based on the type of task being completed while multiplied by distance to target place and few other factors.
Pro Low system requirements
This game has very low hardware requirements. It can be played even on an old netbook with windows XP, 1 Ghz Intel Atom CPU, and 1GB RAM. Game runs with 40-60 fps without single crash.
Pro Easy to pickup and learn
The controls have been simplified to the point where it isn't intimidating for new players. You can't control which systems receive more/less power in tight situations, and other systems have been dummed down as well: repairing your ship can be done with the click of a button instead of needing to wait, there is no radar to track, and there's less information available making it easier to focus on a single task.
Pro Fun to replay in different ways
Pro Has fanbase made MODs and modified versions of the game
Has fanbase made MODs and modified versions of the game itself to get past the outdated graphics. There's story expansions, full remakes, and a lot more to experience!
Pro Endless procedural generation
This game procedurally generates almost everything. Your spaceships are procedurally generated, so are the planets, moons, every animal on these planets, the resource nodes, trade routes, languages, etc. When discovering new species or planets, players get to rename these and leave their mark on the galaxy.
Pro Good graphics
The art style of this game is very colorful and saturated and uses hues in a way that it gives you an otherworldly feel. Graphics like these tend to remain good for a much longer time than classic 3D graphics.
Pro Massive galaxy to explore
Thanks to the fact that the entire galaxy of No Man's Sky is procedurally generated, the amount of planets to explore is almost endless. The number of planets would be 18,446,744,073,709,551,616. However, the fact that 2 players managed to find each other in game on the first day, seems to make this number quite questionable.
Pro Seamless space to planetary flight
Pro Freedom to choose how you want to play
Ally with factions, trade or just be a pirate. When trading with NPC aliens, you build up a positive reputation with the faction they belong to. Alternatively you can also be hostile and attack trade ships, or even be attacked by NPC pirate spaceships. Both can be ways to get what you need, so do whatever suits your play style.
Cons
Con Dated graphics
Freelancer was released in 2003, and as expected from a game that's nearly 15 years old the graphics look it.
Con Can be rather unbalanced
Some parts of the game are very hard even with the best available in-game hardware and you get killed almost instantly. In these parts it is better to launch Cruise engine.
Con No clearly defined missions
The objective of the game is to ultimately reach the center of the galaxy. However, the player is completely free and unguided from the beginning. You figure it out for yourself as you start mining, crafting and upgrading your ship and gear. This game doesn't have a big story to tell.
Con Expensive
No Man's Sky is a pretty big production for an indie game as the team of devs and artists consisted of 14 people in the later stages of development. The game stands out above most indie games in size, features, technology and graphics. Along with the amount of enthusiasm from the gaming community, this has allowed the studio to set the launch price at $60 (or €60).