When comparing Lords of Waterdeep vs The Voting Game, the Slant community recommends Lords of Waterdeep for most people. In the question“What are the best Android board games?” Lords of Waterdeep is ranked 10th while The Voting Game is ranked 15th. The most important reason people chose Lords of Waterdeep is:
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Specs
Ranked in these QuestionsQuestion Ranking
Pros
Pro Gameplay grows more complex over time
Limited options are available at the beginning of the game. There's only a few pieces in play along with quest cards that give simple, concrete goals. However, gameplay grows more complex as buildings are added and new quests become available. For example, where to move your agents, which opponent to interrupt by playing intrigue cards, and which kind of quests you focus on are goals that will shift and evolve as the game progresses.
Pro Quick gaming sessions
Each game is only eight rounds and can be played in an hour or two.
Pro Dungeons and Dragons in reverse
Based on DnD lore, but you're the one setting quests instead of going on them. It's fun to feel like a powerful Lord ordering your agents around and making them complete quests for your own benefit.
Pro Easy to teach new players how to play
Within a few turns, even new players should be able to understand the basic mechanics. You move your agents around the board, complete quests with them, and get points based on the difficulty of the quest. Whoever is able to gain the most points by the end of the 8th round wins. Thanks to the simple rules and the game's easy-to-understand nature, this makes it very approachable for all skill levels.
Pro Intrigue cards add a huge element of player interaction
The player interaction aspects of Lords of Waterdeep stem from the aptly named Intrigue cards. By moving your agents to a special area of the game board, you are able to bring one of these cards into play. They let you do such things as steal money or resources from other players, force your opponents onto a mandatory quest, sabotage their current quest in progress, or even temporarily bend the rules of the game. Choosing which opponent you're going to sabotage and how you're going to do it can result in plenty of in-game interactions with your fellow players.
Pro Fun to mess with your friends
While completing your own quests, you have the opportunity to sabotage your opponents' quests with disruption cards. This makes it harder for them to complete their quests and even steal their money/resources. There are also mandatory quests that can be forced onto your opponents, which means they must complete that quest before they can take on any new ones. These can lead to many humorous and interesting moments with your friends as you attempt to prevent each other from progressing in devious and devastating ways.
Pro Great presentation
The game board is sturdy and the pieces are colorful. Even the currency comes in the form of cardboard Waterdeep coins which really help sell the D&D theme. The rule book is loaded with pictures and illustrations. Overall, everything is presented very nicely. There's even a handy plastic mold to neatly put everything away when you're finished playing and keep everything in good shape.
Pro A lot of hilarious player interaction
Players are constantly socializing with each other, be it by laughing along at the questions and results or explaining their choices. This leads to many stories being told throughout the whole game, which can also lead to inside jokes and throwbacks in the next questions, making the game a memorable and fun experience for everyone involved.
Pro Good replay value and variability
The Voting Game is highly replayable because of the large amount of possible house rules and four official expansions.
There are some rules mentioned in the official instructions that can help change up the game, for example, by allowing players to vote for themselves or transforming the game into a drinking game. You’re also free to add your own house rules, change the win condition or just play for fun.
The Voting Game has four unique expansion packs – NSFW, Fill In The Blank, Political, and Create Your Own Expansion. Each of these brings new thematic questions to the table that adds to the replay value and fun. For example, the Create Your Own Expansion lets the players themselves create some unique questions before the game begins, whereas the Fill In The Blank expansion adds question cards with blank spaces that are filled in when it’s your turn.
Pro Players can come and go
If you’re playing the game just for fun without a win condition, then players can join or leave as they please without impacting the game too much. It is very easy to deal in another player to a game already in progress once a question is finished. Similarly, if someone has to go, then the game can continue without interruption simply by removing the player’s number from the other player’s hands.
Pro Large player count
The Voting Game is great for a larger party with a lot of people because it’s made for a maximum of 10 players. This means that usually nobody will be left out of the fun.
Pro Very simple
The game is very straightforward and easy, making it possible to teach it to anyone in a few sentences. Each player is assigned a number and given a deck of number cards with the same amount of cards as players in the game. Every turn a new question is revealed, for example, “Who would find a way to break out of prison and succeed?” The players then vote for the player who, in their opinion, fits the description. The player that received the most votes gets a point. If it’s a tie, then the reader decides the winner. The first player to get 10 points wins the game.
Cons
Con Not enough winning strategies
The main objective is to gain as many points as possible by having your agents/workers complete quests. There's not much in the way of strategy due to this one win condition. In almost all cases, the game will simply be won by the player who can tackle quests the most efficiently while dealing with anything their opponents throw at them.
Con Might not appeal to veteran gamers
The game systems are rather plain and basic, and it doesn't bring much new to the genre. It may not be appealing to veteran gamers as the gameplay is not very deep when compared to other similar games.
Con Can cause arguments
Having to plead with your friends not to interrupt your quest flow can result in many arguments. Having an opponent play an intrigue card on you, especially the mandatory quest card, can completely ruin your chance at winning. It's easy to get frustrated with other players, especially if you feel like you're being unfairly targeted or teamed up against repeatedly.
Con Highly player dependent
The game changes drastically depending on the people you play it with. Players need be in the right mindset and mood - if there is someone shy, easily offended or easily embarrassed in your group, then the game can turn into an unpleasant experience very quickly.
Con Not very replayable if played with the same group
If you play The Voting Game with the same people repeatedly, then the game can quickly lose its charm. It’s possible to exhaust too many questions in your initial playthrough, which can lead to you having to answer the same questions in your future plays, which, in turn, creates repetitive answers and situations.