When comparing Heroscape vs Eclipse, the Slant community recommends Heroscape for most people. In the question“What are the best board games?” Heroscape is ranked 18th while Eclipse is ranked 23rd. The most important reason people chose Heroscape is:
The game includes all kinds of well-designed figures, a various terrain tiles, and a bunch of different terrain accessories that make up the big 3D landscape. The characters are a blend of fantasy, sci-fi, history, mythology and all kinds of other genres. Terrain tiles can range from grass to swamp, to lava, to snow and other types. What’s more, they can be stacked on top of one another to create hills.
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Pro Good design
The game includes all kinds of well-designed figures, a various terrain tiles, and a bunch of different terrain accessories that make up the big 3D landscape.
The characters are a blend of fantasy, sci-fi, history, mythology and all kinds of other genres. Terrain tiles can range from grass to swamp, to lava, to snow and other types. What’s more, they can be stacked on top of one another to create hills.
Pro Play time decided by the players
The play time highly depends on the scenario chosen and the size of the playing surface, but since the game encourages customization, players are free to choose a scenario that's easy and quick to play through and construct a smaller battlefield to accommodate it, for example, "last team standing " on a small surface.
Pro Can be built to fit any group
Heroscape can make both a decent 1v1 or 2v2 tournament and a massive party attraction. Although the game is best balanced to be a game for 2-4 players, if you have more sets you can create a map that can potentially scale up to any group.
Moreover, all ages are welcome, so it can be a great family game as well.
Pro Simple rules
This is one of the games that fits the description of “Easy to learn, hard to master” quite well.
The basic gist is quite simple - in their turn the player chooses an army card, moves the pictured figures and attacks with the figures. Movement is done based on the “Move number” on the card and attacking is done by rolling the attack dice based on the “Attack number” on the card. Players alternate turns until the game is over. The win condition is chosen by the players
There are a few more detailed mechanics, but they are very easy to understand, because they link to the physical aspect of the game. For example, an enemy is in line of sight if the figure is "able to see it" from its position - if there's a huge dragon figure behind a mountain and its head is poking out, then the soldier further back on the hill has line of sight. Another example - if a figure physically can't fit somewhere, then it can't move to that tile - a dinosaur figurine won't fit under a small bridge over a river, so it can't go there.
The basics of the game are not hard at all, the rules are simple enough even for children, it’s suited for ages 8+.
Pro Great customization possibilities
The game offers a lot of customizability both in terms of playing surface and the game itself.
Since the playing surface is fully customizable, you can either create it from instructions (found in the game guide or online) or arrange the construction pieces however you want. Because of this every game can be different in some way – you can, for example, relocate a hill, place a river and do much more.
Though the game offers a scenario booklet with some basic scenarios, that doesn’t mean you can’t get creative and make up your own objectives, manipulate some of the rules or add house rules.
Pro Well-made materials
The game materials have a relatively high production quality.
There’s no need to worry about game components not being able to sustain normal wear and tear or an accidental drop here or there - the hexagonal pieces and the painted character figurines are made out of durable plastic. The character figures are also quite flexible - bending swords, legs and hands of figures doesn't leave a lasting problem.
The paint job of the pieces is also well done and paint won't wear off even when rigorously scraped.
Pro Active community
Despite the printing of the game being discontinued in 2010, there’s still a very active community at https://www.heroscapers.com/ that are keeping the game alive. There are forums for custom units, local gaming events, online Heroscape games and more.
Since sets and accessories tend to cost a lot of money, some dedicated fans even banded together to create https://www.allthingsheroscape.com/, offering a selection of, as the name suggests, all things related to Heroscape – figures, terrain sets, expansions, etc.
Pro Can be visually impressive
Some fans of the game have even gone out of their way to design huge and beautiful battlefields, spanning many tables. A lot of great creations can be found on the internet - some examples.
Pro Fun to set up
The setting up of the game is another game itself and it makes for a good family / friend activity. It could be compared to LEGO construction – you attach the hexagonal pieces together to create whatever playing surface you want or just follow an instruction.
The pieces smoothly link together and don’t accidentally come apart, so there's no need to worry about a small accident ruining your hard work.
Since the playfield is quite big, everyone can join in creating the landscape. Some people could even get more excited to play while seeing the battlefield grow and imagining how fun the nearing game could be.
Pro Design encourages replayability
You will never play the same game of Eclipse due to randomness of the tiles you and your opponents draw, the various strategies you can use, and the seven possible player races.
The map will be different every time. The gameboard is made of multiple hexagonal tiles and it’s built out as the game progresses when players choose the “explore” action. There are three decks of hexes, the one you draw from depends on the direction you’re exploring in. For example. if you move away from the galaxy center, then you draw from the third-level hex pile, which contains less goodies than the second and first level tiles. The closer you go to the center, the bigger are your chances for loot. If you don’t like the tile you draw, you can discard it, but this’ll still make you lose an action.
Pro Amazing blend of Euro and Ameritrash mechanics
Eclipse is a "best of both worlds" mix of two different boardgaming genres. The game has a strong theme, player combat, unique factions, and some elements of luck that define the American style while still having plenty of the European-like resource gathering, individual development, and possibilities of no player conflict.
Pro Allows for many different playstyles
There are many possible ways to get points and win the game. Some players choose to take the militaristic approach and win by defeating the other players in combat, others choose to stray away from trouble and gain points by developing technologies. You can also earn points from exploration, colonization, diplomacy, and more.
Players can choose to play a human (Terran) faction or choose one of the six unique alien races. All six Terran factions share traits, but the aliens differ from one another. Race-specific traits give bonuses in specific actions, for example, trading for different rates, more movement flexibility, science or colonization bonuses, etc.
Pro Customizable battleships
Unlike other similar games, Eclipse offers players an innovative battleship customization feature. At the start everyone’s ships are basically the same, they can move, shoot, and have one health point. After you’ve amassed some of the “materials” and “science” resources, you can start upgrading them to different types and adding new components either in empty spaces or by overwriting existing ones.
There are many types of components – reactors, weapons, shields, hull, targeting computers, and engines. By mixing these you can create any ship you want, be it a well-balanced one or something completely ridiculous. You can make your ships into flying tanks able to sustain tons of damage and slowly chunk away the enemy, or instant death machines able to one-shot anything.
Pro Surprisingly simple
Eclipse looks a lot harder than it actually is. The structure of the game is quite straightforward, and the combat is easy to understand.
The game lasts nine rounds, each round has four phases – action, combat, upkeep, and cleanup. Most of the game is spent in the action phase, where players exchange turns performing one action until they’ve all passed. At the cost of an influence disc you can explore, influence, research, upgrade, build, or move. You can do as many actions as you want, but you’ll have to pay upkeep for every influence disc after the first one in the upkeep phase.
The combat phase consists of dice rolling to resolve any battles, be it player vs player or player vs NPC. Combat is initiated if two characters are on the same hex during combat phase. It is done by rolling a six-sided dice. Every 6 is a guaranteed hit, ever 1 is a miss. Whether the rest of the numbers deal damage is influenced by characteristics and equipment of battleships, which can also decide which ship attacks first, how many dice are rolled per ship, and how much victory-point tiles will the participants be able to draw after combat.
Pro Satisfying to see progression
At the start all players are spread out on their own tiles one tile away from the galaxy center. As the game progresses they take actions and discover new tiles around them with planets to colonize that get filled up with the respective player’s colors. Moments later the players are overlooking a big, colorful gameboard filled with colonies and battleships of all sizes.
Con Takes up a lot of room
The landscapes tend to get quite big and, unfortunately, there is no convenient way to store the tiles and character figures unless you spend some extra cash on boxes or other forms of storage.
Con Long set up and take down times
Depending on the scenario, the setup might take as long as the scenario itself. A basic setup could take anywhere between 20 and 40 minutes. This is because of how big the playing surface can be and how many pieces and accessories it consists of.
The sets, expansions and accessories tend to cost a lot of money mostly due to the game being out of print since 2010.
Con Out of print
The game has been out of print since 2010.
Con Inconsistent theme
The terrain is customizable enough to create a running theme, but units are more difficult. Some people might enjoy the idea of heroes from all kinds of genres clashing in one big game, others might be thrown off by historical characters like samurai and cowboys battling alongside werewolves, robots or vampires.
Con Luck-based combat
The combat is based on rolling dice and drawing tiles after the combat is over. While the luck element of rolling dice is sort of taken care of because of the customizable battleships, the tile drawing part can be very unfair. Basically, once the battle is finished both parties draw a number of tiles that depends on the amount of destroyed ships. These tiles all have different victory point values, but you can only claim one. What this means is that you can lose a battle and still claim more victory points than your opponent from the single tile you draw.
Con Not very accessible to new players
The game isn’t too difficult, but it’s a long game that requires a lot of explaining and a lot of setup, which can be a huge turn-off for beginners. Running over the rules and the various situations will take around 20 minutes, and you will still need to explain a lot during the game itself because there’s a lot of stuff that requires managing. New players will have a noticeable disadvantage.
Con Art style won’t suit everyone
Eclipse has a sci-fi space theme that features aliens, technologies, spaceships, and everything in between. Since this is a pretty popular theme almost anywhere, be it books, games, or movies, to some people this might appear generic, bland, and kind of uninteresting.
The cost of a new copy of Eclipse ranges from $80 to $130 dollars.
Con Can easily make a mess
Even the tiniest shuffle of the gameboard will displace the tiny cubes and influence discs used to keep track of resources and actions. This is not only annoying but can also mess up the game because someone might place the cubes back incorrectly and give themselves an advantage.
Con Long setup and takedown times
Eclipse is already a relatively long game, but a lot of extra time is required just to prepare the game and to tidy everything up after you’re done. This is mostly since there is no official way to store the huge number of components. Setting up for the first time can easily take around 30 minutes, and if you don’t have some sort of convenient storage then it can still take 20-30 minutes for the next matches.
After you’ve set up and played your game, you still must calculate in approximately 10 minutes just to put everything back in its place.