When comparing Heroscape vs Cosmic Encounter, the Slant community recommends Cosmic Encounter for most people. In the question“What are the best board games?” Cosmic Encounter is ranked 9th while Heroscape is ranked 17th. The most important reason people chose Cosmic Encounter is:
The basic rules of the game are background noise. The alien powers, both individually and as they interact with each other, determine the dynamic of each game you play, and each dynamic is radically different. For example, you can try different races and alien powers each time you play, and the way to mix and match them is almost limitless. This makes every game feel different than the one before it.
Specs
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Pros
Pro Good design
The game includes all kinds of well-designed figures, a various terrain tiles, and a bunch of different terrain accessories that make up the big 3D landscape.
The characters are a blend of fantasy, sci-fi, history, mythology and all kinds of other genres. Terrain tiles can range from grass to swamp, to lava, to snow and other types. What’s more, they can be stacked on top of one another to create hills.
Pro Play time decided by the players
The play time highly depends on the scenario chosen and the size of the playing surface, but since the game encourages customization, players are free to choose a scenario that's easy and quick to play through and construct a smaller battlefield to accommodate it, for example, "last team standing " on a small surface.
Pro Can be built to fit any group
Heroscape can make both a decent 1v1 or 2v2 tournament and a massive party attraction. Although the game is best balanced to be a game for 2-4 players, if you have more sets you can create a map that can potentially scale up to any group.
Moreover, all ages are welcome, so it can be a great family game as well.
Pro Simple rules
This is one of the games that fits the description of “Easy to learn, hard to master” quite well.
The basic gist is quite simple - in their turn the player chooses an army card, moves the pictured figures and attacks with the figures. Movement is done based on the “Move number” on the card and attacking is done by rolling the attack dice based on the “Attack number” on the card. Players alternate turns until the game is over. The win condition is chosen by the players
There are a few more detailed mechanics, but they are very easy to understand, because they link to the physical aspect of the game. For example, an enemy is in line of sight if the figure is "able to see it" from its position - if there's a huge dragon figure behind a mountain and its head is poking out, then the soldier further back on the hill has line of sight. Another example - if a figure physically can't fit somewhere, then it can't move to that tile - a dinosaur figurine won't fit under a small bridge over a river, so it can't go there.
The basics of the game are not hard at all, the rules are simple enough even for children, it’s suited for ages 8+.
Pro Great customization possibilities
The game offers a lot of customizability both in terms of playing surface and the game itself.
Since the playing surface is fully customizable, you can either create it from instructions (found in the game guide or online) or arrange the construction pieces however you want. Because of this every game can be different in some way – you can, for example, relocate a hill, place a river and do much more.
Though the game offers a scenario booklet with some basic scenarios, that doesn’t mean you can’t get creative and make up your own objectives, manipulate some of the rules or add house rules.
Pro Well-made materials
The game materials have a relatively high production quality.
There’s no need to worry about game components not being able to sustain normal wear and tear or an accidental drop here or there - the hexagonal pieces and the painted character figurines are made out of durable plastic. The character figures are also quite flexible - bending swords, legs and hands of figures doesn't leave a lasting problem.
The paint job of the pieces is also well done and paint won't wear off even when rigorously scraped.
Pro Active community
Despite the printing of the game being discontinued in 2010, there’s still a very active community at https://www.heroscapers.com/ that are keeping the game alive. There are forums for custom units, local gaming events, online Heroscape games and more.
Since sets and accessories tend to cost a lot of money, some dedicated fans even banded together to create https://www.allthingsheroscape.com/, offering a selection of, as the name suggests, all things related to Heroscape – figures, terrain sets, expansions, etc.
Pro Can be visually impressive
Some fans of the game have even gone out of their way to design huge and beautiful battlefields, spanning many tables. A lot of great creations can be found on the internet - some examples.
Pro Fun to set up
The setting up of the game is another game itself and it makes for a good family / friend activity. It could be compared to LEGO construction – you attach the hexagonal pieces together to create whatever playing surface you want or just follow an instruction.
The pieces smoothly link together and don’t accidentally come apart, so there's no need to worry about a small accident ruining your hard work.
Since the playfield is quite big, everyone can join in creating the landscape. Some people could even get more excited to play while seeing the battlefield grow and imagining how fun the nearing game could be.
Pro Every game is unique
The basic rules of the game are background noise. The alien powers, both individually and as they interact with each other, determine the dynamic of each game you play, and each dynamic is radically different. For example, you can try different races and alien powers each time you play, and the way to mix and match them is almost limitless. This makes every game feel different than the one before it.
Pro The social component of the game requires you to strategize with other players
It's almost impossible to win on your own. When attacking or defending, you will get the chance to ask for allies on your turn, or assist others when they are engaged. Allies can help you win the attack or defense, but they will also gain benefits if successful. It is a team-based game, although each player is out for themselves in the end.
One of the neatest parts of the game are the negotiate cards - instead of laying down an attack card you can try to negotiate. If you both play negotiate cards, you have 1 minute to come to an agreement which can include creating new colonies, trading cards, or virtually anything. If the players don't come to agreeable terms within a minute, they both suffer a hefty penalty (4 of their ships are sent to the warp).
Pro Potential for very satisfying, creative plays
With so many unique combinations of alien powers and the fact you can form unstable alliances with other players, there's so many ways to get creative. For example, knowing when and where to pick your battles. Perhaps two other players just had an epic battle and now they're down a few ships - it would be the perfect time to swoop in and try to colonize their planets when they're weakened. Perhaps you have a special power that will give you an edge in a certain fight against another player. By paying attention to what's going on around you at all times, skillful tacticians will find all kinds of extremely clever or amusing plays to be possible.
Pro Great illustrations on the cards
Illustrations on Alien Power cards are beautifully rendered and imaginative. Each one features full color, hand drawn creatures that are distinctly unique and look like something out of a sci-fi movie.
Pro You have some influence over the theme of each game
At the beginning of each game, players are given 3-4 alien powers to choose from, usually taken at random. However, if you were trying to put together a specific theme - for example, a war between certain aliens races, or a battle using only certain powers - you can manually select the set of powers available to each player. This allows you to generate personalized games that have specific story to them or heavily revolve around a particular strategy or resource.
Pro This is an exercise in social dynamics as much as a board game
Working with or against other players, forming unstable alliances, and negotiating with other players creates some situations which will test your real world social skills.
Pro Excellent expansions
There are six expansions which not only add a minimum of 20 new alien races with new powers each, but they also brings unique gameplay mechanics to the table. For example, Cosmic Conflict adds space quake hazards, and Cosmic Alliance adds new rules for teams and expands the game to 7 players.
Pro Not as complicated as it might sound
After you play one or two games, the basic mechanics become trivial to work with. Additionally, you only have to worry about learning as many alien powers as you have players in the game, so your personal knowledge and experience with the powers can grow slowly over time. Most alien powers take a minute or two to really understand, then the fun begins of finding creative or unique ways to develop strategies around them.
Cons
Con Takes up a lot of room
The landscapes tend to get quite big and, unfortunately, there is no convenient way to store the tiles and character figures unless you spend some extra cash on boxes or other forms of storage.
Con Long set up and take down times
Depending on the scenario, the setup might take as long as the scenario itself. A basic setup could take anywhere between 20 and 40 minutes. This is because of how big the playing surface can be and how many pieces and accessories it consists of.
Con Expensive
The sets, expansions and accessories tend to cost a lot of money mostly due to the game being out of print since 2010.
Con Out of print
The game has been out of print since 2010.
Con Inconsistent theme
The terrain is customizable enough to create a running theme, but units are more difficult. Some people might enjoy the idea of heroes from all kinds of genres clashing in one big game, others might be thrown off by historical characters like samurai and cowboys battling alongside werewolves, robots or vampires.
Con Can cause arguments
Due to the nature of the game, which has you working with others and then turning against them in the same breath, it can create some situations where people are going to feel used or mistreated. This can result in a lot of fighting or arguments, especially when playing with easily offended people.
Con Unbalanced
In situations where all players gang up on just one single player.
Con Some alien powers are difficult to parse
Some of the cards have walls of text that look intimidating at first, and may take a slow read and group discussion to really figure out. Thankfully, the alien powers are divided into three sets based on "difficulty" which translates roughly to "difficulty to understand, and how much it disrupts basic gameplay." Green (easy) cards are usually simple enough that a child of 12 or so can understand them.
Con Might be hard to teach
This is one of those games that has to be played to be fully understood. As such, it can be hard to teach someone. It will take new players a few rounds to start understanding.