When comparing Arcadia Quest vs Sheriff of Nottingham, the Slant community recommends Sheriff of Nottingham for most people. In the question“What are the best board games?” Sheriff of Nottingham is ranked 19th while Arcadia Quest is ranked 32nd. The most important reason people chose Sheriff of Nottingham is:
“Sheriff of Nottingham” is a great game for providing some action and laughs at a smaller get-together, which is to be expected from an easy game that revolves around light roleplay, random banter, and lying and bribing your way to victory. While not necessarily a roleplaying game, sometimes players can’t help but change their voice when taking on the role of the sheriff and threatening the merchants. The same principle works the other way around – merchants tend to come up with witty excuses when trying to bribe the sheriff or pass their stock as legitimate. All of this can lead to some hilarious and memorable moments.
Ranked in these QuestionsQuestion Ranking
The game will most definitely lead to more future plays because of the huge number of variables. In the base game there are many characters and equipment cards available, so players will get different combinations and use altered strategies. All scenarios except for the last one can be played in different orders, which influences their difficulty significantly – a scenario that was easy on your first playthrough might be very different the next time around. Because of this every campaign will also play out differently.
In addition to that, there are plenty of expansions that add new scenarios, enemies, heroes, and mechanics. There is also the possibility to create custom scenarios or find them online.
If you can’t or don’t want to play the campaign, you can also choose to play a separate scenario by quickly creating guilds, choosing the level, and dealing upgrade cards to everyone. The player with the most gold coins wins.
Pro Easy to teach
The game is not difficult at all, since even children can easily play it. On your turn you can either activate one of your three heroes or rest your party. The heroes can move three spaces and attack or do it the other way around. Combat is done by choosing a weapon and rolling the amount of special dice shown on the weapon card. After that the weapon is exhausted and you must rest to use it again. Resting also revives any dead heroes.
To finish scenarios players must complete quests. There are both PvE quests that require you to kill monsters or escort characters and PvP quests that make you slay heroes from other guilds. The first player to complete three quests, one of which is a PvP quest, is the winner of the scenario and may choose the next scenario to play. The winners of scenarios receive additional bonuses that come in later in the campaign.
After the scenario is complete, players can use the gold coins they’ve earned in the scenario to purchase new gear. All heroes who died during the scenario receive a corresponding amount of death tokens. The player must then draw the same number of cards from the “Death Curse” deck and take the card with the highest value. These cards weaken the hero in the next scenario and are removed after that scenario is finished.
Pro Light-hearted and funny
The game can’t be taken very seriously because of the art style and the way it plays. This makes Arcadia Quest a good game for all ages and settings – children, adults, families.
Arcadia Quest is very cartoony, and the cards are often quite humorous, for example, a possible “Death Curse” players can draw can be a “Severe nosebleed” card.
The game is full of memorable and hilarious moments as you and your friends battle through the campaign competing with monsters and each other. The quests you receive will make you hunt down heroes of other guilds or try to somehow block them off, preventing them from completing the monster hunting quests. The rolling mechanic can also lead to some comments - players face off hoping to get lucky with critical hits.
Pro Good component quality
The components should hold up very well to regular wear and tear. The gameboard consists of large and thick cardboard tiles, the cards and player boards are made from durable cardstock, the miniatures are made of good quality soft plastic, and all the small cardboard tokens are also tough.
Pro Great aesthetics
Arcadia Quest has a very nice family-friendly cartoony art-style that suits the light-hearted theme of the game. Both the heroes and the monsters have oversized heads that add to this nature. All the components are very detailed – cards, game tiles, tokens, and especially the plastic figures. Since the figures are all white you can also get creative and paint them.
Pro No gamemaster
Unlike many other dungeon-crawl games, Arcadia Quest doesn’t require a designated player to become a gamemaster, so everyone can join in on the fun. This is because of the monster mechanics. Monsters get to attack players in reaction to their movements and attacks. The player to the right of the active player takes control of the provoked monster – moves, rolls dice, etc.
Pro Great party game
“Sheriff of Nottingham” is a great game for providing some action and laughs at a smaller get-together, which is to be expected from an easy game that revolves around light roleplay, random banter, and lying and bribing your way to victory.
While not necessarily a roleplaying game, sometimes players can’t help but change their voice when taking on the role of the sheriff and threatening the merchants. The same principle works the other way around – merchants tend to come up with witty excuses when trying to bribe the sheriff or pass their stock as legitimate. All of this can lead to some hilarious and memorable moments.
Pro Simple to understand
"Sheriff of Nottingham" makes for a great gateway game because of how easy the rules are. Even children can understand the main gist quite easily. The game revolves around managing your hand, collecting sets, and lying straight to the sheriff's face.
Every turn the players discard and redraw cards from discard piles and the deck and maintain 6 cards in-hand. The players then choose 1-5 cards, place them in a burlap sack, and declare them to the player taking the role of the sheriff by saying how many cards of one type are in the sack, but the only thing that must be truthful is the number of goods - the actual contents can be contraband or different types of goods. For example, a player says that their sack contains 3 chickens, whereas it actually contains 2 chickens and a crossbow.
It is up to the sheriff to decide who is inspected and who is let in. If the sheriff catches a merchant trying to bring in contraband or different goods than he declared, then that merchant must pay the sheriff the penalty price written on the cards. If the sheriff inspects the bag of a truthful merchant, then the sheriff must compensate the penalty to the player and let the goods go to the merchant stand.
The game is won by the player who has accumulated the most wealth after every player has been the sheriff two times (three times if playing with three players).
Pro Quality components
The components are all well-made and should hold up to regular wear and tear and even an accidental drop now and then. The game consists of gold coins, merchant stand boards, and a Sheriff marker made from thick cardboard, cards made of durable cardstock, merchant bags made of dense fabric, and a useful foamcore card insert for holding the cards during the gameplay.
Pro Useful mobile app
Arcane Wonders have made a free mobile companion app for “Sheriff of Nottingham” that helps with keeping the time of inspections if you’re playing with a time limit, keeping score of your finances and who is in the lead, and providing an atmosphere with ambient sounds and voice-acted audio comments.
If you just want to make the game funnier, you can pay 3$ for the “Merchant Fun Pack” to get a clickable soundboard and unlock over 70 more audio comments to spam throughout the game, featuring such highlights as “COUGH Contraband COUGH COUGH” or “Crossbows are illegal, right?”.
Con Potential runaway leader problem
A player might become too powerful in the campaign by getting the right gear on the right character and get a huge lead on others, which makes them the most likely to win scenarios, get even better equipment, and reinforce their lead. There is no real way of preventing this because there is no catch-up mechanic that doesn’t involve luck. Ganging up on the powerful player isn’t very effective either.
Con Requires dedication to finish
Getting the same group together to finish the campaign can be a struggle sometimes. This is a popular issue with campaign-based board games. The full campaign is going to take a pretty long time – up to six hours.
Con Needs storage space
The box of the game contains a lot of stuff. Chances are, you won’t be able to squeeze it all back once you’re done with the scenario, so, as is common for games with a lot of components, getting separate containers might be a good idea.
Con A lot of setup
Before you can start delving into the abandoned city of Arcadia you need to dig through tiles and set up monsters, doors, walls, portals and the whole scenario while constantly consulting the manual for the correct pattern, so the first ten minutes or so can be a bit frustrating.
Con Not everyone will enjoy combat
The combat in Arcadia Quest requires you to roll special dice that features a critical hit mechanic, which can influence results a lot. You can attack with a ranged attack or a melee attack, and you need to roll the corresponding icon or a crit. A crit is a guaranteed hit and a re-roll. The same idea applies for rolling defensive dice – you need a shield or a crit. Basically, this means that you could theoretically kill someone or escape death by rolling one dice repeatedly if you keep getting crits, which can be very frustrating for others.
Con Quite expensive
The price ranges from $70 to $99, which can be quite the investment.
Con Very group dependent
The game will not fit every group due to the social nature of it. It's a whole different game when played with children, adults, or more introverted people. The personalities of people greatly influence the banter, the roleplay, the bribery, and the negotiation parts, which are core aspects of "Sheriff of Nottingham".
Moreover, if players choose not to engage in the more cutthroat side of the gameplay (bribery, lying, etc.), the game gets boring very fast. "Sheriff of Nottingham" is all about bluffing, and if you take that part of the game out entirely then it just becomes a card game where people race for the most points.
Con Not greatly replayable
The game manages to keep the players excited for the first few plays, but it easily loses its charm after you play it more than ten times or so. It starts to feel samey even when played a few times in a row.
The variations of the game don't really impact the replayability either - they only add a little bit of difficulty, for example, you can add a time limit, make players have 7 cards in-hand, remove some cards from the deck, or play with "royal goods", which are basically cards that are counted as contraband but add to your legal good count at the end of the game.