When comparing Descent: Journeys in the Dark vs Ice Cool, the Slant community recommends Descent: Journeys in the Dark for most people. In the question“What are the best board games?” Descent: Journeys in the Dark is ranked 27th while Ice Cool is ranked 39th. The most important reason people chose Descent: Journeys in the Dark is:
While the actual rule book may not be the most organized manual in the world, the gameplay systems themselves are very simple to grasp, even for new players. Thanks to being both intuitive and easy to follow, anyone can join in on the fun. Descent uses basic dice rolls for most actions, and how many actions you can take per turn are clearly defined based on your hero class. Movement along the board is handled in a grid like fashion with each tile denoting a certain distance. There is never any second guessing of whether or not you're in range to help a friend or attack an enemy. If you can roll dice, follow a tile based board, and understand a few simple rules, you can easily play this game.
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Pro Accessible and easy to learn game systems
While the actual rule book may not be the most organized manual in the world, the gameplay systems themselves are very simple to grasp, even for new players. Thanks to being both intuitive and easy to follow, anyone can join in on the fun.
Descent uses basic dice rolls for most actions, and how many actions you can take per turn are clearly defined based on your hero class. Movement along the board is handled in a grid like fashion with each tile denoting a certain distance. There is never any second guessing of whether or not you're in range to help a friend or attack an enemy. If you can roll dice, follow a tile based board, and understand a few simple rules, you can easily play this game.
Pro Blends competitive and co-operative game play in one game
The premise is pretty unique in that one player takes on the role of an overlord while all other players act as the heroes who attempt to clear the dungeon. The overlord and the heroes play against each other in a turn-based setup.
The overlord is the one responsible for controlling the monsters and other pitfalls that the heroes will face. The overlord also has access to many powerful spell cards which can be played during their turn. The heroes work together to clear the dungeon of monsters and work towards the victory condition for their quest.
Since the main evil force is player controlled, it creates some really interesting situations not often seen in other boardgames such as monsters being able to play strategically and dealing with spell effects that aren't random.
Pro Engaging and replayable full campaign mode
Each 60 to 90 minute game consists of a single quest, however there is a campaign mode where heroes can take on a series of story quests while also learning new skills along the way. This is a great mode for that true epic adventure feeling. If you find a hero you enjoy, you can grow and develop this character over time similar to a standard RPG game. Additionally, no two campaigns will ever be the same. There are 8 different classes to select from, and you can pick and choose the quests you do, which adds a lot of replayability.
Pro Appealing, clean presentation
Everything is laid out cleanly on the board so it's easy to keep track of the action. Each player has their own cards with all usable actions and skills neatly presented. All heroes and monsters have game pieces that can be moved around the board, so it's easy to be aware of your surroundings and plan your next attack. The health system uses special token pieces that are used to keep track of your health. Being able to see your health physically raise and lower to keep track of your damage taken is a nice touch.
Pro Can play solo with the mobile app
There's a mobile app called "Road to Legend" that lets you play this game solo. The app works by taking over the overlord role. It even has multiple difficulty settings so you can get as much of a challenge as you crave. It's a great way to play when you have no friends available for a gaming session.
Pro Bitesized quests for quick fun
Each short gaming session consists of one quest with its own victory condition and two encounters. They are quick to play when you're looking for something fun to do for an hour or so.
Pro Lots of expansion packs to keep the fun going
The makers of this board game have added over ten expansion packs which feature new monsters, quests, campaigns, heroes, and re-balanced mechanics. Even after you've extensively played the vanilla game, there's plenty of ways to extend the fun and keep playing a game you enjoy.
Pro Often leads to memorable moments
The game can lead to some awesome moments because of the little penguins. Depending on where you hit the penguin, it will move differently. For example, if you flick the head of it, it will make the penguin jump. This can lead to some crazy trick-shots where someone manages to jump over walls. You can also flick them on the side, which will make the penguin spin. By doing this you could spin through multiple rooms and gather a lot of points or catch several penguins on the same turn.
Pro Easy to set up
The gameboard of Ice Cool is big, but it’s quite simple to set up. The playing surface consists of five boxes that all fit in the game’s box. You connect them in the correct places, all of which are marked with colored dots on the edges of the boxes. After that you take the little beige colored fish tokens and place them in the marked spots to keep the gameboard in place, and you’re good to go.
Pro Easy to learn
Ice Cool is very straightforward, it all revolves around flicking little penguin pawns. Doorways will have fish pegs attached to them, when you flick a penguin through it, then you’ll receive the fish and get to draw a fish card that gives you victory points. Each round one player will be the hall monitor who will try to catch other penguins and gather their student ID’s by hitting them instead of gathering fish.
The round ends either when the hall monitor has gathered all ID’s or when someone has gathered all three fish tokens. The game ends when everyone has been the hall monitor. The player with the most points on their fish cards wins.
Pro Beautiful design
Aesthetically Ice Cool looks very impressive. The playing surface is a 3D school consisting of five different rooms that feature many little details all over the walls – maps, fish, basketball hoops, etc. Everything has a blue, cold-looking color scheme, which kind of mimics an igloo.
The cards also have some great artwork on them. The ID’s are two-sided for boys and girls. Each colored penguin has a different look and style. The fish cards depict, you guessed it, fish. The bigger the point value, the bigger the meal.
Pro High quality components
The components of Ice Cool are very interesting and well-made. The game’s playing surface is made of five 3D boxes that all fit in the game’s box. The player tokens are four penguins made of hard plastic that are weighted in the base so that they keep wobbling when hit. Throughout the game players gather fish tokens, which are nice and small wooden pieces similar to pegs. There are also some cards in the game – ID cards and fish cards, which are all made of durable cardstock.
Con One player will always have to be the "bad guy"
Unless using the mobile app, which may very well ruin immersion for some, there is an evil overlord role that needs to be filled by a player. This is the player that makes decisions and takes actions for all the monsters. As such, this can be the source of many arguments. It can get especially bad when someone feels like they are being constantly targeted or singled out by the overlord.
Con Physical quality isn't the best
The game cards and board are flimsy and wear down rather easily. After only a few games, the wear and tear will be noticeable.
Con Rules can be confusing
While the game systems themselves are rather easy to pick up and learn, some phrasing on the cards and within the rulebook is a bit cryptic, which may result in confusion when first starting out.
Con Disorganized rulebook
It's usually easier to find the information you need with an internet search since the rulebook itself is tough to navigate. It's arranged alphabetically by rule rather than organized in a manner that would align with the game flow.
Con Has a learning curve
Ice Cool is quite skill-based and requires practice on flicking the penguin pawns to get them to go where you want to. The rulebook has some tips, but the techniques can only be learned by playing the game. A new player won’t do well against a player who has already played a bit.
Con Luck-based scoring
Catching penguins and gathering fish to get victory points in Ice Cool requires skill, but the values on the fish cards you get range from 1 to 3, which means that even if you’re good at the game, you can lose because of pure chance. Someone could potentially score the same amount out of one card as you with three cards.
Con Only one layout
The gameboard can only be arranged in one way, so the game can get quite repetitive in this aspect.