When comparing Eclipse vs Gloomhaven, the Slant community recommends Gloomhaven for most people. In the question“What are the best board games?” Gloomhaven is ranked 5th while Eclipse is ranked 22nd. The most important reason people chose Gloomhaven is:
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Specs
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Pros
Pro Design encourages replayability
You will never play the same game of Eclipse due to randomness of the tiles you and your opponents draw, the various strategies you can use, and the seven possible player races.
The map will be different every time. The gameboard is made of multiple hexagonal tiles and it’s built out as the game progresses when players choose the “explore” action. There are three decks of hexes, the one you draw from depends on the direction you’re exploring in. For example. if you move away from the galaxy center, then you draw from the third-level hex pile, which contains less goodies than the second and first level tiles. The closer you go to the center, the bigger are your chances for loot. If you don’t like the tile you draw, you can discard it, but this’ll still make you lose an action.
Pro Amazing blend of Euro and Ameritrash mechanics
Eclipse is a "best of both worlds" mix of two different boardgaming genres. The game has a strong theme, player combat, unique factions, and some elements of luck that define the American style while still having plenty of the European-like resource gathering, individual development, and possibilities of no player conflict.
Pro Allows for many different playstyles
There are many possible ways to get points and win the game. Some players choose to take the militaristic approach and win by defeating the other players in combat, others choose to stray away from trouble and gain points by developing technologies. You can also earn points from exploration, colonization, diplomacy, and more.
Players can choose to play a human (Terran) faction or choose one of the six unique alien races. All six Terran factions share traits, but the aliens differ from one another. Race-specific traits give bonuses in specific actions, for example, trading for different rates, more movement flexibility, science or colonization bonuses, etc.
Pro Customizable battleships
Unlike other similar games, Eclipse offers players an innovative battleship customization feature. At the start everyone’s ships are basically the same, they can move, shoot, and have one health point. After you’ve amassed some of the “materials” and “science” resources, you can start upgrading them to different types and adding new components either in empty spaces or by overwriting existing ones.
There are many types of components – reactors, weapons, shields, hull, targeting computers, and engines. By mixing these you can create any ship you want, be it a well-balanced one or something completely ridiculous. You can make your ships into flying tanks able to sustain tons of damage and slowly chunk away the enemy, or instant death machines able to one-shot anything.
Pro Surprisingly simple
Eclipse looks a lot harder than it actually is. The structure of the game is quite straightforward, and the combat is easy to understand.
The game lasts nine rounds, each round has four phases – action, combat, upkeep, and cleanup. Most of the game is spent in the action phase, where players exchange turns performing one action until they’ve all passed. At the cost of an influence disc you can explore, influence, research, upgrade, build, or move. You can do as many actions as you want, but you’ll have to pay upkeep for every influence disc after the first one in the upkeep phase.
The combat phase consists of dice rolling to resolve any battles, be it player vs player or player vs NPC. Combat is initiated if two characters are on the same hex during combat phase. It is done by rolling a six-sided dice. Every 6 is a guaranteed hit, ever 1 is a miss. Whether the rest of the numbers deal damage is influenced by characteristics and equipment of battleships, which can also decide which ship attacks first, how many dice are rolled per ship, and how much victory-point tiles will the participants be able to draw after combat.
Pro Satisfying to see progression
At the start all players are spread out on their own tiles one tile away from the galaxy center. As the game progresses they take actions and discover new tiles around them with planets to colonize that get filled up with the respective player’s colors. Moments later the players are overlooking a big, colorful gameboard filled with colonies and battleships of all sizes.
Pro Character classes are distinctly unique
Each and every class represented in-game has their own deck of cards. These cards feature skills and abilities that are entirely unique to that specific class. Whether you're attacking, moving, or looting - each class carries out these actions with their own distinct style. Thanks to the sheer amount of variety offered between the classes, no two ever feel alike, and you're guaranteed to get a unique game experience based on the class you select.
Pro Intense card management
Cards in Gloomhaven represent all of your attacks and movements, as well as determine the order these actions will take place. Furthermore, every class in the game has their own unique deck of cards.
Most of the cards have unique and complex mechanics, but they all follow a simple rule when brought into play: you must choose whether to play the top action (attack) or the bottom action (movement). Once a card is played, it goes into a discard pile. However, by "resting" a few turns and sitting out of the action, you can put them back in your hand.
Managing your cards each round and trying to get a victory in every scenario can be a very intense experience. Knowing when and how to use an card in your hand results in some really tense play where some tough, on-the-fly decisions have to be made. Do you attack or move? Do you save this attack for a tougher enemy later? Is this card worth playing now? Is it worth resting to retrieve cards?, etc.
Pro Exciting enemy encounter variations
There are a whopping 45 different enemies and 12 bosses. Each enemy in the game has their own unique stats along with combat modifiers such as additional damage. As such, each enemy acts and performs differently. Additionally, monsters can be set to various difficulty levels and scale based on how many players are in the encounter. All of this combined allows for a huge amount of variation, and keeps each encounter feeling fresh and exciting throughout numerous game sessions.
Pro Heavy immersion in the world thanks to events
Outside of the dungeon crawling, there are Road Events and City Events that can occur. Road Events take place when traveling to a new location, whereas City Events happen when you visit the city of Gloomhaven.
These events present players with unique and interesting situations and choices, such as meeting a traveler, running into monsters, or finding a new quest. The choices you make during events also influence the course of the story and may provide you with a buff (or debuff) for your upcoming dungeon crawl.
These additional story elements help the world-building along, as they take place during what would be otherwise mundane things (such as traveling a road, or visiting town) and make it easy to stay connected and feel like you're a part of the game world at all times.
Pro Easy to understand
Although the sheer size of the board, tons of cards, and numerous game pieces/tokens make the game appear intimidating, it is quite easy to understand the basics after a short amount of time spent playing. This is due to its clearly defined rules, detailed cards/iconography, and the clean visual presentation of the game board.
Pro Players can join and leave at will
A game can still run at maximum efficiency, even with a "revolving door" of players.
Monsters can be set to scale based on the number of players, so if your friend suddenly has to leave mid-game, it won't be a huge detriment to the group. Players can also drop in or leave the game at any point, as it's easy to add or subtract players to the party between scenarios.
It's all the little details like this that make it a great game to play with a group of friends who all have varying amounts of availability.
Pro Can play solo
Even if you can't find anyone to play with, the game is able to be played solo. You can still tackle events and dungeons solo, progress your character, and enjoy the story without the need for a game master or even a group to play with. This makes it a great choice when the the urge to dungeon crawl strikes, but nobody is available for a long play session.
Cons
Con Luck-based combat
The combat is based on rolling dice and drawing tiles after the combat is over. While the luck element of rolling dice is sort of taken care of because of the customizable battleships, the tile drawing part can be very unfair. Basically, once the battle is finished both parties draw a number of tiles that depends on the amount of destroyed ships. These tiles all have different victory point values, but you can only claim one. What this means is that you can lose a battle and still claim more victory points than your opponent from the single tile you draw.
Con Not very accessible to new players
The game isn’t too difficult, but it’s a long game that requires a lot of explaining and a lot of setup, which can be a huge turn-off for beginners. Running over the rules and the various situations will take around 20 minutes, and you will still need to explain a lot during the game itself because there’s a lot of stuff that requires managing. New players will have a noticeable disadvantage.
Con Art style won’t suit everyone
Eclipse has a sci-fi space theme that features aliens, technologies, spaceships, and everything in between. Since this is a pretty popular theme almost anywhere, be it books, games, or movies, to some people this might appear generic, bland, and kind of uninteresting.
Con Expensive
The cost of a new copy of Eclipse ranges from $80 to $130 dollars.
Con Can easily make a mess
Even the tiniest shuffle of the gameboard will displace the tiny cubes and influence discs used to keep track of resources and actions. This is not only annoying but can also mess up the game because someone might place the cubes back incorrectly and give themselves an advantage.
Con Long setup and takedown times
Eclipse is already a relatively long game, but a lot of extra time is required just to prepare the game and to tidy everything up after you’re done. This is mostly since there is no official way to store the huge number of components. Setting up for the first time can easily take around 30 minutes, and if you don’t have some sort of convenient storage then it can still take 20-30 minutes for the next matches.
After you’ve set up and played your game, you still must calculate in approximately 10 minutes just to put everything back in its place.
Con Takes a long time to set up
Setting up the board between each scenario is very time consuming as pieces have to be carefully arranged according to diagrams, cards have to be shuffled and placed into multiple piles, and character boards have to be configured. This process tends to take much longer than other similar board games.
Con Cumbersome game box
The game box is huge and all the pieces don't always fit neatly back inside. This could make transporting the game a hassle. It's heavy, large, and has many various parts and pieces.
Con Expensive due to being out of print
This game, while popular, is no longer in print. If you're looking to add it to your collection, you should be able to find it on Amazon or various board game hobby sites, but it normally carries a high price tag.
Con Not good for short gaming sessions
While it's possible to play one scenario at a time, the story and encounters are best appreciated and experienced as a full campaign which will play out over several long sessions. Additionally, the board takes quite a while to set up between scenarios, which isn't great when you only have limited time to play.